Feats & abilities
4,201–4,250 of 4,473Page 85 of 90
| Feats & abilities ↓ | Description |
|---|---|
| At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This… | |
| At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your level in the class that gave you access to this domain. You and your allies… | |
| At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your level in the class that gave you access to this domain. You and your allies… | |
| At 8th level, you can emit a 30-foot aura of madness for a number of rounds per day equal to your level in the class that gave you access to this domain. Enemies within this aura… | |
| At 11th level, a hospitaler is immune to death effects. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against death effects. This ability functions… | |
| At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your level in the class that gave you access to this domain. Using this ability is a… | |
| At 9th level, you can apply an aura of heaven on yourself for a minute. This aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks… | |
| At 14th level, a paladin's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated… | |
| At 8th level, your Aura of Efficiency grants your allies DR 1/—. This DR increases by +1/— for every three levels you possess in the class that gave you access to this domain… | |
| You can emit a 30-foot-radius aura that grants your allies a +4 bonus on all saving throws against effects that inflict the fatigued or exhausted condition. You can use this aura… | |
| At 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks,… | |
| At 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks,… | |
| At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability… | |
| This weapon emits a magic circle against evil effect. All creatures within the area gain the effects of a protection from evil spell. | |
| At 8th level, a paladin is immune to blindness (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against blindness effects. | |
| This protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20… | |
| Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. | |
| Atrocities | |
| Atheism | On Golarion, "atheism" usually denotes the belief that those beings commonly called "gods" are not worthy of the authority and reverence bestowed upon them by others. Atheists… |
| AthachMiniboss_SwiftPotionsFeature | |
| AstradaemonEnergyDrainFeature | |
| AssassinsChainshirtFeature | |
| Asmodeus, also known as "King of Hell", "Master of Witches" and "Prince of Law", is the most powerful of the nine archdevils that inhabit Hell, and the only one of Hell's rulers… | |
| At 20th level, you become infused with the power of the heavens. You gain immunity to acid, cold, and petrification, resist electricity 10, resist fire 10, and a +4 racial bonus… | |
| ArtificeDomainSpellListFeature | |
| ArtificeDomainAllowed | |
| You can repair damage to objects, animate objects with life, and create objects from nothing. Aura of Efficiency You can emit a 30-foot-radius aura that grants your allies a +4… | |
| Artifact_TigerArmorFeature | |
| Arsonist's Slingstaff | |
| ArrowguardBucklerFeature | |
| ArmorOfWealthFeature | |
| At 2nd level, an armored hulk moves 5 feet faster than normal in medium and heavy armor. | |
| Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and… | |
| You become proficient with Medium Armor. | |
| You become proficient with Light Armor. | |
| You become proficient with Heavy Armor. | |
| At 19th level, a fighter gains damage reduction 5/— whenever he is wearing armor or using a shield. | |
| The AC bonus granted by any studded leather that you equip increases by 1. | |
| The AC bonus granted by any scale mail that you equip increases by 1. | |
| The AC bonus granted by any padded armor that you equip increases by 1. | |
| The AC bonus granted by any leather armor that you equip increases by 1. | |
| The AC bonus granted by any hide armor that you equip increases by 1. | |
| The AC bonus granted by any half-plate that you equip increases by 1. | |
| The AC bonus granted by any full plate that you equip increases by 1. | |
| The AC bonus granted by any chainmail that you equip increases by 1. | |
| The AC bonus granted by any chain shirt that you equip increases by 1. | |
| The AC bonus granted by any breastplate that you equip increases by 1. | |
| The AC bonus granted by any banded mail that you equip increases by 1. | |
| Your familiarity with a specific type of armor increases the amount of protection you receive from it. Benefit(s): Select one type of armor. The AC bonus granted by the selected… | |
| Armor Bond | A apostate devil's armor is as much a part of its body as a second skin. A apostate devil ignores its armor's speed reduction, max Dex bonus, and armor check penalty. |
