Feats & abilities

4,251–4,300 of 4,473Page 86 of 90
Feats & abilities ↓Description
Armed BraveryThe fighter applies his bonus from bravery to all Will saving throws.
ArmagsBladeFeature
ArcheryBonuses 1
ArcheryAt 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, Point Blank Master, and Manyshot to the…
ArcheryAt 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, Point Blank Master, and Manyshot to the…
ArcheryAt 2nd level, the ranger can select from Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot, Point Blank Master, and Manyshot to the…
Archaeologist's LuckFortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and…
Archaeologist's LuckFortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and…
Arcanotheign's BenedictionGod of magic's herald keeps Kalikke's mind safe from harm. She gains a +2 bonus on Will saving throws.
ArcaneEnforcerFeature
Arcane Weapon EnhancementAt 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon EnhancementAt 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon Bond — SpeedThe magus can add the speed property to a weapon enhanced with his arcane pool, but this consumes 3 points of enhancement bonus granted to this weapon. When making a full attack,…
Arcane Weapon (+5)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+5)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+4)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+4)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+3)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+3)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+2)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon (+2)At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels…
Arcane Weapon — UnholyThe magus can add the unholy property to a weapon enhanced with his arcane pool, but this consumes 2 points of enhancement bonus granted to this weapon. An unholy weapon is…
Arcane Weapon — ShockThe magus can add the shock property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. A shock weapon is sheathed…
Arcane Weapon — KeenThe magus can add the keen property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. The keen property doubles…
Arcane Weapon — HolyThe magus can add the holy property to a weapon enhanced with his arcane pool, but this consumes 2 points of enhancement bonus granted to this weapon. A holy weapon is imbued…
Arcane Weapon — Ghost TouchThe magus can add the ghost touch property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. A ghost touch weapon…
Arcane Weapon — FrostThe magus can add the frost property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. A frost weapon is sheathed…
Arcane Weapon — FlamingThe magus can add the flaming property to a weapon enhanced with his arcane pool, but this consumes 1 point of enhancement bonus granted to this weapon. A flaming weapon is…
Arcane Weapon — Brilliant EnergyThe magus can add the brilliant energy property to a weapon enhanced with his arcane pool, but this consumes 4 points of enhancement bonus granted to this weapon. A brilliant…
Arcane Weapon — BaneThe magus can spend 1 additional point to add the bane property to a weapon enhanced with his arcane pool. All enemies count as designated foes for this weapon. A bane weapon…
Arcane Weapon — AxiomaticThe magus can add the axiomatic property to a weapon enhanced with his arcane pool, but this consumes 2 points of enhancement bonus granted to this weapon. An axiomatic weapon is…
Arcane Weapon — AnarchicThe magus can add the anarchic property to a weapon enhanced with his arcane pool, but this consumes 2 points of enhancement bonus granted to this weapon. An anarchic weapon is…
Arcane StrikeSpending a swift action each round, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of…
Arcane StrikeSpending a swift action each round, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of…
Arcane SpellcastingAt 2nd level, and at every level thereafter, an eldritch knight gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before…
Arcane SpellcastingAt 1st level, an arcane trickster selects an arcane spellcasting class she belonged to before adding the prestige class. When a new arcane trickster level is gained, the…
Arcane SpellcastingAt 1st level, the mystic theurge selects an arcane spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
Arcane SpellcastingAt 2nd level, and at every level thereafter, with an exception for 5th and 9th levels, a Dragon Disciple gains new spells per day as if he had also gained a level in an arcane…
Arcane PoolAt 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal…
Arcane Medium ArmorAt 7th level, a magus gains proficiency with medium armor. A magus can cast magus spells while wearing medium armor without incurring the normal arcane spell failure chance. Like…
Arcane Medium ArmorAt 7th level, a magus gains proficiency with medium armor. A magus can cast magus spells while wearing medium armor without incurring the normal arcane spell failure chance. Like…
Arcane Heavy ArmorAt 13th level, a magus gains proficiency with heavy armor. A magus can cast magus spells while wearing heavy armor without incurring the normal arcane spell failure chance. Like…
Arcane Heavy ArmorAt 13th level, a magus gains proficiency with heavy armor. A magus can cast magus spells while wearing heavy armor without incurring the normal arcane spell failure chance. Like…
Arcane Bond — ObjectA bonded object can be used once per day to restore any one spell that the wizard had prepared for this day.
Arcane BondAt 1st level, you can form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that…
Arcane BondAt 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that…
Arcane BombsAt 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of…
Arcane BoltStarting at 1st level, you can unleash a bolt of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This bolt deals 1d4 points of damage…
Arcane Bloodline ArcanaWhenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does…
Arcane Armor TrainingYou have learned how to cast spells while wearing armor. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast.