Feats & abilities

4,351–4,400 of 4,473Page 88 of 90
Feats & abilities ↓Description
Angelkin (Angel-Blooded)Angelkin are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take. Angel-blooded aasimars have a +2…
Angelic FormAs a move action, Tristian can adopt his angelic form. All cure spells and spells from Fire domain he casts in this form are maximized, as if using Maximize Spell feat, and he…
Angelic FormAs a move action, Tristian can adopt his angelic form. All cure spells and spells from Fire domain he casts in this form are maximized, as if using Maximize Spell feat, and he…
Angel SubtypeAngels are a race of celestials, or good outsiders, native to the good-aligned outer planes.
Ancient HuntThis quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage against fey.
AncestralDwarwenShieldFeature
AmuletOfInnerVirtueFeature
AmuletOfFourElementsEnchant
AmuletOfEvilDoomFeature
AmiriLockedSlotFeature
AmiriFeatureListLevel9
AmiriFeatureListLevel8
AmiriFeatureListLevel7
AmiriFeatureListLevel6
AmiriFeatureListLevel5
AmiriFeatureListLevel4
AmiriFeatureListLevel3
AmiriFeatureListLevel2
AmiriFeatureListLevel10
AmiriFeatureListLevel1
AmiriFeatureList
Ambrosial Attire of Arcane Annihilation
Altar
Allied SpellcasterWith the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. Benefit: Whenever you are adjacent to an ally who also has this feat,…
All-Around VisionThe creature sees in all directions at once. It cannot be flanked.
Alignment RestrictionA paladin who ceases to be lawful good loses all paladin spells and class features. She cannot thereafter gain levels as a paladin until she changes the alignment back.
Alignment RestrictionA druid who changes to a prohibited alignment loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies).…
AlertnessYou get a +2 bonus on Perception skill checks. If you have 10 or more ranks in that skill, the bonus increases to +4.
Aldori Dueling MasteryYou gain a +2 bonus on initiative checks as long as you start combat with a dueling sword. As long as you wield only a single dueling sword in one hand (not using a shield or an…
AlchemistBombsFact
Alchemist's FireYou can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet. A direct hit deals 2d6 points of fire damage. Every creature within 5 feet of the…
Alchemist's FireYou can throw a flask of alchemist's fire as a splash weapon with a range of 30 feet. A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point…
Alchemist ProficienciesAlchemists are proficient with all simple weapons and bombs. They are also proficient with light armor, but not with shields.
Alchemist BombOn a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb…
Alchemical Weapon — Alchemist's FireAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the…
Alchemical Weapon — Alchemist's FireAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the…
Alchemical Weapon — Alchemist's FireAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the…
Alchemical Weapon — Acid FlaskAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the…
Alchemical Weapon — Acid FlaskAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the…
Alchemical Weapon — Acid FlaskAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the…
Alchemical WeaponAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action…
Alchemical WeaponAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action…
Alchemical WeaponAt 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action…
AirKineticBladeFeature
AirDomainSpellListFeatureDruid
AirDomainSpellListFeature
AirDomainAllowed
Airborne
Air's ReachElement: air Type: utility Burn: — When using air blasts, air wild talents, or composite blasts that include air, double the blast's effective range. This effect applies after…
Air SubtypeThis subtype is usually used for outsiders with a connection to the Elemental Planes of Air.