Feats & abilities
4,351–4,400 of 4,473Page 88 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Angelkin are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take. Angel-blooded aasimars have a +2… | |
| As a move action, Tristian can adopt his angelic form. All cure spells and spells from Fire domain he casts in this form are maximized, as if using Maximize Spell feat, and he… | |
| As a move action, Tristian can adopt his angelic form. All cure spells and spells from Fire domain he casts in this form are maximized, as if using Maximize Spell feat, and he… | |
| Angel Subtype | Angels are a race of celestials, or good outsiders, native to the good-aligned outer planes. |
| This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage against fey. | |
| AncestralDwarwenShieldFeature | |
| AmuletOfInnerVirtueFeature | |
| AmuletOfFourElementsEnchant | |
| AmuletOfEvilDoomFeature | |
| AmiriFeatureListLevel9 | |
| AmiriFeatureListLevel8 | |
| AmiriFeatureListLevel7 | |
| AmiriFeatureListLevel6 | |
| AmiriFeatureListLevel5 | |
| AmiriFeatureListLevel4 | |
| AmiriFeatureListLevel3 | |
| AmiriFeatureListLevel2 | |
| AmiriFeatureListLevel10 | |
| AmiriFeatureListLevel1 | |
| AmiriFeatureList | |
| Ambrosial Attire of Arcane Annihilation | |
| With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. Benefit: Whenever you are adjacent to an ally who also has this feat,… | |
| All-Around Vision | The creature sees in all directions at once. It cannot be flanked. |
| A paladin who ceases to be lawful good loses all paladin spells and class features. She cannot thereafter gain levels as a paladin until she changes the alignment back. | |
| A druid who changes to a prohibited alignment loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies).… | |
| You get a +2 bonus on Perception skill checks. If you have 10 or more ranks in that skill, the bonus increases to +4. | |
| You gain a +2 bonus on initiative checks as long as you start combat with a dueling sword. As long as you wield only a single dueling sword in one hand (not using a shield or an… | |
| You can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet. A direct hit deals 2d6 points of fire damage. Every creature within 5 feet of the… | |
| You can throw a flask of alchemist's fire as a splash weapon with a range of 30 feet. A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point… | |
| Alchemist Proficiencies | Alchemists are proficient with all simple weapons and bombs. They are also proficient with light armor, but not with shields. |
| On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case alchemist's fire. This action consumes the… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, in this case an acid flask. This action consumes the… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action… | |
| At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action… | |
| AirKineticBladeFeature | |
| AirDomainSpellListFeatureDruid | |
| AirDomainSpellListFeature | |
| AirDomainAllowed | |
| Airborne | |
| Element: air Type: utility Burn: — When using air blasts, air wild talents, or composite blasts that include air, double the blast's effective range. This effect applies after… | |
| Air Subtype | This subtype is usually used for outsiders with a connection to the Elemental Planes of Air. |
