Feats & abilities

4,401–4,450 of 4,473Page 89 of 90
Feats & abilities ↓Description
Air MasteryAirborne creatures take a -1 penalty on attack and damage rolls against an air elemental.
Air DomainYou can manipulate lightning, mist, and wind, and are resistant to electricity damage. Lightning Arc: As a standard action, you can unleash an arc of electricity targeting any…
Air Class SkillsAn aerokineticist adds Lore (nature) to her list of class skills.
Air Blast — Kinetic BladeElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Air Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Air BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Air BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Air BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Agonized WailAs a standard action, the Defaced Sister can emit an agonized wail that affects all creatures within 120 feet. This wail causes those who experience it to become shaken (Will DC…
Agile ManeuversYou've learned to use your quickness in place of brute force when performing combat maneuvers. Benefit: You add your Dexterity bonus to your base attack bonus and size bonus when…
Aerial EvasionElement: air Type: utility Burn: 1 Prerequisites: enveloping winds You use wind to buffet yourself away from area attacks. Until the next time your burn is removed, you gain…
Aerial AdaptationElement: air Type: utility Burn: 0 You gain an amount of electricity resistance equal to twice your current amount of burn.
Advice — Swift ActionAt 7th level, a sensei can start a bardic performance as a swift action.
Advice — Move ActionAt 13th level, a sensei can start a bardic performance as a move action.
AdviceA sensei's advice is identical to bardic performance, allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard…
Advanced TalentsAfter 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent.
Adhesive Entanglement
Added SummoningsAt 15th level, whenever you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
Adaptive TacticsAt 4th level, an Aldori swordlord learns to adapt his fighting style to counter his enemy's strengths. An Aldori swordlord reduces the attack roll penalty for fighting…
AdaptabilityHalf-elves receive Skill Focus as a bonus feat at 1st level.
AdamantineArmorMediumFeature
AdamantineArmorLightFeature
AdamantineArmorHeavyFeature
Acrobatics (Mobility)You can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed.
Acrobatic MovementAt 6th level, a duelist movement speed is no longer reduced on difficult terrain. Depending on the circumstance, she may still need to make appropriate checks to successfully…
AcidResistance30Feature
AcidResistance15Feature
AcidResistance10Feature
Acidic Spray
Acidic Spray
Acidic Spray
Acid Resistance 5Creature ignores 5 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 30Creature ignores 30 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 25Creature ignores 25 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 20Creature ignores 20 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 15Creature ignores 15 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 10Creature ignores 10 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid ResistanceAt 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid.
Acid ImmunityAt 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid.
Acid FlaskYou can throw a flask of acid as a splash weapon with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where…
Acid FlaskYou can throw a flask of acid as a splash weapon with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where…
Acid DartAs a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two…
Acid BombWhen the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1…
Acid BombAt 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of…
Acid BombWhen the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1…
Acid BombOn a direct hit, an alchemist's acid bomb inflicts 3d6+5 points of acid damage. Splash damage from an alchemist bomb is always 8 damage. The DC of this save is equal to 17.…
Acid BombOn a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The…
AcerbicRingFeature
Accomplished Sneak AttackerYour sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up).
AC Bonus (Charisma)When unarmored, the scaled fist adds his Charisma bonus (if any) to his AC and CMD. In addition, a scaled fist gains a +1 bonus to AC and CMD at 4th level. This bonus increases…