Feats & abilities
4,401–4,450 of 4,473Page 89 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Air Mastery | Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental. |
| You can manipulate lightning, mist, and wind, and are resistant to electricity damage. Lightning Arc: As a standard action, you can unleash an arc of electricity targeting any… | |
| Air Class Skills | An aerokineticist adds Lore (nature) to her list of class skills. |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air. | |
| Air Blast | Element: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air. |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air. | |
| As a standard action, the Defaced Sister can emit an agonized wail that affects all creatures within 120 feet. This wail causes those who experience it to become shaken (Will DC… | |
| You've learned to use your quickness in place of brute force when performing combat maneuvers. Benefit: You add your Dexterity bonus to your base attack bonus and size bonus when… | |
| Element: air Type: utility Burn: 1 Prerequisites: enveloping winds You use wind to buffet yourself away from area attacks. Until the next time your burn is removed, you gain… | |
| Element: air Type: utility Burn: 0 You gain an amount of electricity resistance equal to twice your current amount of burn. | |
| At 7th level, a sensei can start a bardic performance as a swift action. | |
| At 13th level, a sensei can start a bardic performance as a move action. | |
| Advice | A sensei's advice is identical to bardic performance, allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard… |
| After 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent. | |
| Adhesive Entanglement | |
| At 15th level, whenever you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned. | |
| At 4th level, an Aldori swordlord learns to adapt his fighting style to counter his enemy's strengths. An Aldori swordlord reduces the attack roll penalty for fighting… | |
| Half-elves receive Skill Focus as a bonus feat at 1st level. | |
| AdamantineArmorMediumFeature | |
| AdamantineArmorLightFeature | |
| AdamantineArmorHeavyFeature | |
| You can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. | |
| Acrobatic Movement | At 6th level, a duelist movement speed is no longer reduced on difficult terrain. Depending on the circumstance, she may still need to make appropriate checks to successfully… |
| AcidResistance30Feature | |
| AcidResistance15Feature | |
| AcidResistance10Feature | |
| Acidic Spray | |
| Acid Resistance 5 | Creature ignores 5 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 30 | Creature ignores 30 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 25 | Creature ignores 25 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 20 | Creature ignores 20 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 15 | Creature ignores 15 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Acid Resistance 10 | Creature ignores 10 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid. | |
| At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid. | |
| You can throw a flask of acid as a splash weapon with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where… | |
| You can throw a flask of acid as a splash weapon with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where… | |
| As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two… | |
| When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1… | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of… | |
| When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1… | |
| On a direct hit, an alchemist's acid bomb inflicts 3d6+5 points of acid damage. Splash damage from an alchemist bomb is always 8 damage. The DC of this save is equal to 17.… | |
| On a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The… | |
| AcerbicRingFeature | |
| Your sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up). | |
| When unarmored, the scaled fist adds his Charisma bonus (if any) to his AC and CMD. In addition, a scaled fist gains a +1 bonus to AC and CMD at 4th level. This bonus increases… |
