Feats & abilities

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Feats & abilities ↓Description
Urgathoa's BlessingJaethal gains a bonus equal to her Charisma bonus (if any) on all Reflex and Will saving throws.
UrgathoaUrgathoa, also known as "The Pallid Princess" and "Lady Despair," is the goddess of physical excess, disease, and the undead. She is mostly worshiped by dark necromancers, the…
UnstoppableFeature
Unshakable Composure
Unraveling InfusionElement: fire Type: substance infusion Level: 5 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: none Your kinetic blast burns so hot that it melts away your foe's…
Unraveling InfusionElement: fire Type: substance infusion Level: 5 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: none Your kinetic blast burns so hot that it melts away your foe's…
UnmakerRingFeature
Unholy GraceA bloody bones beast applies its Charisma modifier to its AC and on Reflex saves as a profane bonus.
Unholy AuraAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Unearthly GraceA nereid adds her Charisma bonus as a deflection bonus to her Armor Class and CMD if she wears no armor.
UndyingJaethal is undead. She will raise back with a small portion of her health after the end of combat should she fall in battle.
Undeath to DeathAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
UndeadType
Undead CreatureAn undead creature possesses the following traits (unless otherwise noted in a creature's entry). No Constitution score. Undead use their Charisma score in place of their…
Undead Bloodline ArcanaSome undead are susceptible to your mind-affecting spells. Undead creatures are treated as humanoids for the purposes of determining which spells affect them.
Uncanny DodgeThe character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the…
Uncanny DodgeThe character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the…
UnboundBladeFeature
Unbending Valor
Unarmed StrikeAt 1st level, a monk gains Improved Unarmed Strike as a bonus feat. The damage dealt by a Medium monk's unarmed strike increases with level: 1d6 at levels 1–3, 1d8 at levels 4–7,…
UltimateConcentrationBonus
Ultimate Physical EnhancementYou gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a…
TyrantFeature
TwoWeaponFightingBasicMechanics
Two-Weapon FightingBenefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.…
Two-Weapon CombatAt 2nd level, the ranger can select from Double Slice, Shield Bash, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting to the list. At 10th level, he…
Two-Weapon CombatAt 2nd level, the ranger can select from Double Slice, Shield Bash, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting to the list. At 10th level, he…
Two-Weapon CombatAt 2nd level, the ranger can select from Double Slice, Shield Bash, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting to the list. At 10th level, he…
Two-Handed Weapon TrainingWhenever two-handed fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Two-Handed WeaponAt 2nd level, the ranger can select from Cleave, Power Attack, and Intimidating Prowess. At 6th level, he adds Cleaving Finish and Great Cleave to the list. At 10th level, he…
Two-Handed WeaponAt 2nd level, the ranger can select from Cleave, Power Attack, and Intimidating Prowess. At 6th level, he adds Cleaving Finish and Great Cleave to the list. At 10th level, he…
Two-Handed WeaponAt 2nd level, the ranger can select from Cleave, Power Attack, and Intimidating Prowess. At 6th level, he adds Cleaving Finish and Great Cleave to the list. At 10th level, he…
TwinSerpentsFeature
TwinSerpentsDraconicSecondFeature
Turn Undead (Necromancy)You can, as a standard action, use one of your uses of channel positive energy to cause all undead within 30 feet of you to flee, as if frightened. Undead receive a Will save to…
Turn Back (Polymorph)Return to your normal form.
Turn BackReturn to your normal form.
True SeeingAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
True MutagenThe alchemist's mutagen now grants a +8 natural armor bonus and a +8 alchemical bonus to Strength, Dexterity, and Constitution. The alchemist takes a –2 penalty to his…
True MutagenThe alchemist's mutagen now grants a +8 natural armor bonus and a +8 alchemical bonus to Strength, Dexterity, and Constitution. The alchemist takes a –2 penalty to his…
True Magus — Spell PenetrationWhenever the magus uses spell combat, he can choose to grant himself a +2 bonus on any checks made to overcome spell resistance.
True Magus — Spell DCWhenever the magus uses spell combat, he can choose to increase the DC to resist his spells by 2.
True Magus — Attack BonusWhenever the magus uses spell combat, he can choose to grant himself a +2 circumstance bonus on all attack rolls.
True MagusAt 20th level, the magus becomes a master of spells and combat. Whenever he uses his spell combat ability, he does not need to make a concentration check to cast the spell…
True JudgmentAt 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a…
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