PATHFINDER: KINGMAKER

Locations

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LocationsDescriptionMap
SorrowflowThe ruins of an ancient settlement, long ago ravaged by flood. Despite its sad history, the scenery of this place is surprisingly picturesque, thanks to the waterfalls which adorn the local mountain.World map
Southern BarrensAn unremarkable land not far from the Tuskwater. The perfect place for a discreet rendezvous.World map
Spider LairA peculiar place on the outskirts of Dunsward, inhabited by giant spiders — dangerous monsters the size of a pony. The locals avoid this place even when in search of lost livestock. If a cow or sheep goes missing and the owner suspects theWorld map
Steel WorkshopA small family factory, founded by a famous steelmaker from Brevoy.World map
Sulfur DepositAn unpleasant odor surrounds the deposit of this valuable mineral.World map
Sunny GladeA small field, covered with dense vegetation. Traces on the ground suggest that deer like to graze here.World map
Sunny HillockA rocky hummock, warm and sunny on clear days. Laughter and songs can sometimes be heard from seemingly invisible forest dwellers out basking in the sunlight. The locals stay away from it, and travelers try to pass it as quickly as possibleWorld map
Swamp RuinsThe ruins rising from the mire literally cry "Danger!" Some adventurers have been seen entering them, but none have returned.World map
Swamp Witch's HutAn old abandoned village on the southeast bank of the Tuskwater is the domain of a mysterious crone known to travelers as the Old Beldame. Most of the locals believe the old woman to be a witch. Her dilapidated hut squats in the middle of tWorld map
Talon PeakKnown locally as Talon Peak, the jagged ruins of this crumbling tower sit on top of a low mountain, resembling a sharp claw protruding from the peak. The location is known mainly for the legends of giant birds nesting atop it.World map
TatzlfordRegion's main settlement.
Technic League EncampmentTechnic League agents made their way through this forest. They set up camp in this area, where it seems they held their slaves.World map
Technic League HideoutA nondescript hill conceals the entryway to an underground lair — the Technic League's secret base.World map
Temple of ShelynNot so long ago, a traveler passing through the rocky foothills of the Branthlend Mountains would have had little to feast their eyes on, save for the occasional bunch of wild flowers, maybe. The area is now graced with the intricate spiresWorld map
Temple of the ElkA huge rock, surrounded by the forest, with the head of immense elk carved out of it. At the foot of the rock lies what was once an impressive shrine dedicated to the god Erastil.World map
Tenacious MarshThe mud of this marsh is unnaturally viscous. It seems to be mixed with slime.World map
Tenebrous DepthsPowerful magic hides these ancient ruins from the prying eyes of curious adventurers. Only those who have been personally invited by the master of this place may gain entrance – and escaping it is an entirely different question. History remWorld map
The Dire NarlmarchesThe Dire Narlmarches are called so for being the boggiest and most dangerous part of the Narlmarches. Every bush in the area is a potential lair to some wild animal, and every branch may well be a venomous snake. In this place, far from the
The Dire NarlmarchesThe Dire Narlmarches are called so for being the boggiest and most dangerous part of the Narlmarches. Every bush in the area is a potential lair to some wild animal, and every branch may well be a venomous snake. In this place, far from theWorld map
The KamelandsThe Kamelands lie along the eastern edge of the Stolen Lands. Characterized by rolling hills of brown and yellow, the landscape is notable for its many rocky mounds known as kames. The kames together form great, strange patterns, suggesting
The MenagerieThis is where King Irovetti's servants gather monsters before sending them to wreak havoc in your realm.World map
The NarlmarchesThe Narlmarches spread across the lowlands of the region and feature craggy hills, lazy streams, deep ravines, and a great variety of trees, including oak, beech, and rushleaf. The region hosts a rich variety of wildlife as well, with elk,
The NarlmarchesThe Narlmarches spread across the lowlands of the region and feature craggy hills, lazy streams, deep ravines, and a great variety of trees, including oak, beech, and rushleaf. The region hosts a rich variety of wildlife as well, with elk,World map
The PeakRegion's main settlement.
The Tomb's Threshold
Thorn FordThis ford in the heart of the woods is one of the best places to cross the Thorn River. Most traders and travelers choose the Thorn Ford for passage — attracting bandits to the place, as well.World map
Thorn RiverThe Thorn River meanders through the northern parts of the Narlmarches. Slow, fetid, and teeming with life, the muddy waters flow sluggishly through flooded lands and dense thickets. The locals dare not drink from the Thorn River, and not j
Thorn River BankStone structures that somewhat resemble stalagmites cover the eastern bank of the Thorn River here. They form natural labyrinths, where no one knows what they might find around the next corner.World map
Three-Pine IsletA little islet in the middle of the Skunk River, topped by two living and one half-living pine trees. Local fisherman still fight over the name, as some think it should be called "Two-and-a-Half-Pines Islet."World map
Tors of LeveniesTors of Levenies are a towering mountain range, thrusting skyward as if created by some terrible upheaval. On the western side, the tors feature sharp cliffs and escarpments, while the eastern side shows more gradual, gentle ascents to the
TradegardRegion's main settlement.
Trail in the HillsThis trail slowly fades into the surrounding wilderness. There's no telling now where it was supposed to lead, nor who passed this way.World map
Tranquil River BendOne of the few picturesque viewpoints along the Murque River, this place has been known to lure the occasional traveler into relaxing on the river's shores.World map
Travelers' CampThin smoke rises over a camp site. Voices of people talking and arguing in a strange tongue can be heard from nearby.World map
Troll ClearingA small glade with traces of troll feasting.World map
Troll WildernessThese are the ruins of an ancient dwarven fortress, built near a similarly ancient trade route. Dwarves have always been known for their sturdy construction, so even after being abandoned, this fortress has endured the pressure of time andWorld map
Tuskgutter's LairAll hunters in the Greenbelt know the name "Tuskgutter," as well as the location the giant boar chose for its lair.World map
TuskwaterA brown, rocky lake with numerous gullies and pits of standing water that explode the local populations of mosquitoes, stirges, and assassin vines. At its depths, the Tuskwater is bountiful, roiling with pike, longnose gar, bluegill, and fa
TuskwaterA brown, rocky lake with numerous gullies and pits of standing water that explode the local populations of mosquitoes, stirges, and assassin vines. At its depths, the Tuskwater is bountiful, roiling with pike, longnose gar, bluegill, and fa
Two-Faced HillThis hilltop cave looks like the perfect place to camp — not to mention the perfect place for a wild beast's lair.World map
Two-Rivers FieldA quiet and unremarkable area not far from the confluence point of the Crooked River and the Shrike River. No major roads cross the area, and travelers are rare.World map
Unfinished ClearingMany years ago, the local people were cutting wood here with plans to lay a road. Nobody remembers what stopped them — some say bandits, while others say a pack of wolves — but traces of the abandoned clearing are still barely visible amongWorld map
Varisian CaravanA Varisian caravan traveling through these lands has set up camp near Desna's shrine.World map
VarnholdEstablished by Maegar Varn and his loyal mercenaries, Varnhold is a frontier town made up mostly of single adults, with an even distribution of craftspeople and farm laborers. The main buildings in the town are an inn, a church of Erastil,
VarnholdEstablished by Maegar Varn and his loyal mercenaries, Varnhold is a frontier town made up mostly of single adults, with an even distribution of craftspeople and farm laborers. The main buildings in the town are an inn, a church of Erastil,World map
Verdant ChambersMossy ruins on the shore of a small, quiet forest stream.World map
Vordakai's TombThe ancient abode of Vordakai, hidden in the heart of the Tors of Levenies. Cyclopean architects chose the most remote place they could find for this grim building — the palace is surrounded by impassable mountains that tower into the skiesWorld map
Waterlogged LowlandA gloomy, soggy lowland leading into a swamp. Travelers avoid this place — the swamp is dangerous on its own, but it also tends to attract monsters and other unpleasant creatures.World map
Weeping GroveAlthough very few of them remain today in Thousand Voices, the legendary Trees That Weep are one of the more frequently whispered rumors about this dense woodland. Said to possess twisted human faces and a proclivity to weep tears of pure fWorld map
Wererat LairAccording to Bokken, some wererats have been seen in this part of the forest.World map
Locations — Page 14 — Kingmaker