PATHFINDER: KINGMAKER
Progressions
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| Progressions ↓ | Description |
|---|---|
| Rune Domain | In strange and eldritch runes you find potent magic. Blast Rune: As a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two |
| Rune Domain | In strange and eldritch runes you find potent magic. Blast Rune: As a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two |
| RogueProgression | |
| Repose Domain | You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest: Your touch can fill a creature with lethargy, causing a living creature |
| Repose Domain | You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest: Your touch can fill a creature with lethargy, causing a living creature |
| Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow. | |
| RangerProgression | |
| RangerAnimalCompanionProgression | |
| Ranger | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
| Protection Domain | Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave |
| Protection Domain | Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave |
| Plasma Blast | Elements: air and fire Type: composite blast Level: — Burn: 2 Prerequisites: air blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You launch a gust of air and then use your fire to superheat the gust into plasma ju |
| PlantProgression | |
| Plant Domain | You find solace in the green, can grow defensive thorns, and can communicate with plants. Enlarge: As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this power a numbe |
| Plant Domain | You find solace in the green, can grow defensive thorns, and can communicate with plants. Enlarge: As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this power a numbe |
| Plant Domain | You find solace in the green, can grow defensive thorns, and can communicate with plants. Enlarge: As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this power a numbe |
| PaladinProgression | |
| Paladin | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
| OutsiderProgression | |
| NymphProgression | |
| Nobility Domain | You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word: As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rol |
| Nobility Domain | You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word: As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rol |
| MysticTheurgeProgression | |
| Mud Blast | Elements: earth and water Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, water blast Blast Type: physical Damage: bludgeoning You infuse your water into the earth to create a powerful ball of mud and slam a single foe. |
| MonstrousHumanoidProgression | |
| MonkProgression | |
| Metal Blast | Element: earth Type: composite blast Level: — Burn: 2 Prerequisites: primary element (earth), expanded element (earth) Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape metal into clumps, shards, or blades and send |
| MentalOverflowProgression | |
| Magus | |
| Magus | |
| Magma Blast | Elements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire to superheat the earth into a flow of magma, which you send ag |
| MagicalBeastProgression | |
| Magic Domain | You are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can m |
| Magic Domain | You are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can m |
| Madness Domain | You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness: You can give a creature a vision of madness as a melee touch attack. Ch |
| Madness Domain | You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness: You can give a creature a vision of madness as a melee touch attack. Ch |
| MadDogAnimalCompanionProgression | |
| Luck Domain | You are infused with luck, and your mere presence can spread good fortune. Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, she may roll twice |
| Luck Domain | You are infused with luck, and your mere presence can spread good fortune. Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, she may roll twice |
| Liberation Domain | You are a spirit of freedom and a staunch foe against all who would enslave and oppress. You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your level in the class that gave you access to th |
| Liberation Domain | You are a spirit of freedom and a staunch foe against all who would enslave and oppress. You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your level in the class that gave you access to th |
| Law Domain | You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, |
| Law Domain | You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, |
| Knowledge Domain | You are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 d |
| Knowledge Domain | You are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 d |
| KineticistProgression | |
| Kinetic Blast | At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the kineticist can unleash a kinetic blast at a single target in close ran |
| InquisitorProgression | |
| Inquisitor | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
| Infusion Specialization | At 5th level, whenever a kineticist uses one or more infusions with a blast, she reduces the combined burn cost of the infusions by 1. This can't reduce the total cost of the infusions used below 0. She reduces the burn cost by 1 additional |
