Progressions
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| Progressions ↓ | Description |
|---|---|
| WizardProgression | |
| Although most consider it to be the weakest and most feral of the chromatic dragons, the white dragon makes up for its lack of cunning with sheer ferocity. | |
| Weather Domain | With power over storm and sky, you can call down the wrath of the gods upon the world below. Storm Burst: As a standard action, you can create a storm burst targeting any foe… |
| Weather Domain | With power over storm and sky, you can call down the wrath of the gods upon the world below. Storm Burst: As a standard action, you can create a storm burst targeting any foe… |
| Weather Domain | With power over storm and sky, you can call down the wrath of the gods upon the world below. Storm Burst: As a standard action, you can create a storm burst targeting any foe… |
| Water Domain | You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle: As a standard action, you can fire an icicle from your finger, targeting any foe… |
| Water Domain | You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle: As a standard action, you can fire an icicle from your finger, targeting any foe… |
| Water Domain | You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle: As a standard action, you can fire an icicle from your finger, targeting any foe… |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water. | |
| Kineticists who focus on the element of water are called hydrokineticists. Hydrokineticists master the flow of water or the numbing chill of cold, and they are known for their… | |
| Kineticists who focus on the element of water are called hydrokineticists. Hydrokineticists master the flow of water or the numbing chill of cold, and they are known for their… | |
| Kineticists who focus on the element of water are called hydrokineticists. Hydrokineticists master the flow of water or the numbing chill of cold, and they are known for their… | |
| Kineticists who focus on the element of water are called hydrokineticists. Hydrokineticists master the flow of water or the numbing chill of cold, and they are known for their… | |
| WarriorProgression | |
| War Domain | You are a crusader for your god, always ready and willing to fight to defend your faith. Battle Rage: You can touch a creature as a standard action to give it a bonus on melee… |
| War Domain | You are a crusader for your god, always ready and willing to fight to defend your faith. Battle Rage: You can touch a creature as a standard action to give it a bonus on melee… |
| VerminProgression | |
| UndeadProgression | |
| The taint of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life.… | |
| Trickery Domain | You are a master of illusions and deceptions. Trickery and Stealth are class skills. Copycat: You can create an illusory double of yourself as a move action. This double… |
| Trickery Domain | You are a master of illusions and deceptions. Trickery and Stealth are class skills. Copycat: You can create an illusory double of yourself as a move action. This double… |
| Travel Domain | You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet: As a free action,… |
| Travel Domain | You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet: As a free action,… |
| Thunderstorm Blast | Element: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity… |
| SylvanSorcererAnimalCompanionProgression | |
| Your ties to nature have more to do with creatures than with capriciousness. | |
| SwordlordProgression | |
| Sun Domain | You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Sun's Blessing: Whenever you channel positive energy to harm… |
| Sun Domain | You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Sun's Blessing: Whenever you channel positive energy to harm… |
| Strength Domain | In strength and brawn there is truth — your faith gives you incredible might and power. Strength Surge: As a standard action, you can touch a creature to give it great strength.… |
| Strength Domain | In strength and brawn there is truth — your faith gives you incredible might and power. Strength Surge: As a standard action, you can touch a creature to give it great strength.… |
| Steam Blast | Elements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire… |
| StalwartDefenderProgression | |
| Wizards who do not specialize (known as as universalists) have the most diversity of all arcane spellcasters. Hand of the Apprentice: You cause your melee weapon to fly from your… | |
| Transmuters use magic to change the world around them. Physical Enhancement: You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution).… | |
| The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. Power over Undead: You receive Turn Undead as a bonus feat. You can… | |
| Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes. Blinding Ray : As a standard action, you can fire a shimmering ray at any… | |
| Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. Intense Spells: Whenever you cast an evocation spell that deals hit point… | |
| The enchanter uses magic to control and manipulate the minds of his victims. Enchanting Smile: You gain a +2 enhancement bonus on Persuasion checks and saving throws against… | |
| Diviners are masters of remote viewing, prophecies, and using magic to explore the world. Forewarned: You receive a bonus on initiative checks equal to 1/2 your wizard level… | |
| The conjurer focuses on the study of summoning monsters and magic alike to bend to his will. Summoner's Charm: Whenever you cast a conjuration (summoning) spell, increase the… | |
| The abjurer uses magic against itself, and masters the art of defensive and warding magics. Resistance: You gain resistance 5 to an energy type of your choice, chosen when you… | |
| SorcererProgression | |
| SlayerProgression | |
| Of all the dragons, silvers are the most courageous, holding themselves to a chivalrous code to help the weak, defeat evil, and behave in an honorable manner. | |
| Your bloodline carries the lingering stain of ancient serpent races that ruled when the world was young; your forebears were likely favored slaves anointed by their reptilian… | |
| Sandstorm Blast | Elements: air and earth Type: composite blast Level: — Burn: 2 Prerequisites: air blast, earth blast Blast Type: physical Damage: piercing and slashing You use your air to churn… |
| Your magic comes from the knowledge and traditions that your bloodline accumulated through the generations, not just from force of personality. You use your Intelligence, rather… | |
| SacredHuntsmasterAnimalCompanionProgression |
