PATHFINDER: KINGMAKER
Progressions
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| Progressions ↓ | Description |
|---|---|
| Infusion | At 1st level, a kineticist gains an infusion wild talent from the list of options available based on her elemental focus. She gains additional infusions at 3rd, 5th, 9th, 11th, 13th, 17th, and 19th levels. By using infusions along with her |
| Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still | |
| Ice Blast | Element: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You shoot a chilling icicle to stab a single foe. |
| HumanoidProgression | |
| Healing Domain | Your touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two levels you possess i |
| Healing Domain | Your touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two levels you possess i |
| Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically. | |
| Good Domain | You have pledged your life and soul to goodness and purity. Touch of Good: You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your level in t |
| Good Domain | You have pledged your life and soul to goodness and purity. Touch of Good: You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your level in t |
| Gold dragons are the epitome of virtue. Other metallic dragons revere their gold cousins as the agents of divine forces and the paragons of dragonkind, and often seek them for advice or aid. | |
| Glory Domain | You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. Touch of Glory: You can cause your ha |
| Glory Domain | You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. Touch of Glory: You can cause your ha |
| Fire Domain | You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt: As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 f |
| Fire Domain | You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt: As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 f |
| Fire Domain | You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt: As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 f |
| Fire Blast | Element: fire Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: fire You unleash a gout of flickering fire to burn a single foe. |
| Kineticists who focus on the element of fire are called pyrokineticists. Pyrokineticists wield elemental fire as a potent weapon, and they possess a powerful offense. | |
| Kineticists who focus on the element of fire are called pyrokineticists. Pyrokineticists wield elemental fire as a potent weapon, and they possess a powerful offense. | |
| Kineticists who focus on the element of fire are called pyrokineticists. Pyrokineticists wield elemental fire as a potent weapon, and they possess a powerful offense. | |
| Kineticists who focus on the element of fire are called pyrokineticists. Pyrokineticists wield elemental fire as a potent weapon, and they possess a powerful offense. | |
| FighterProgression | |
| Feyspeaker | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
| FeyProgression | |
| The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. You are more emotional than most, prone to bouts of joy and rage. You have always had a tie to the natural world, and as your power increa | |
| Evil Domain | You are sinister and cruel, and have wholly pledged your soul to the cause of evil. Touch of Evil: You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spell |
| Evil Domain | You are sinister and cruel, and have wholly pledged your soul to the cause of evil. Touch of Evil: You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spell |
| Your heavenly power derives from insight rather than force of personality. | |
| Elemental Overflow | At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, |
| Elemental Overflow | At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, |
| The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. | |
| The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. | |
| The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. | |
| The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. | |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe. | |
| EldritchKnightProgression | |
| Earth Domain | You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. Acid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deal |
| Earth Domain | You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. Acid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deal |
| Earth Domain | You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. Acid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deal |
| Element: earth Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape earth into clumps or shards and send them flying at a foe. | |
| Kineticists who focus on the element of earth are called geokineticists. Geokineticists manipulate the earth itself, and they are masters of defensive techniques. | |
| Kineticists who focus on the element of earth are called geokineticists. Geokineticists manipulate the earth itself, and they are masters of defensive techniques. | |
| Kineticists who focus on the element of earth are called geokineticists. Geokineticists manipulate the earth itself, and they are masters of defensive techniques. | |
| Kineticists who focus on the element of earth are called geokineticists. Geokineticists manipulate the earth itself, and they are masters of defensive techniques. | |
| DuelistProgression | |
| DuelistProgression | |
| DruidAnimalCompanionProgression | |
| Druid | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
| Druid | |
| DragonProgression | |
| DragonDiscipleProgression |
