PATHFINDER: KINGMAKER
Objectives
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| Objectives ↓ | Description |
|---|---|
| Decide the fate of an elven girl | We repelled the attack, but then suddenly Jaethal learned to raise the dead. — And she 'revived' an elven girl! Now it's up to the baron to decide what to do. |
| Deal with the mad cleric of Nethys | Like it or not, it's becoming hard to deny that some curse exists: the damned island seems to do strange things to people. In the tower, we met a deranged cleric who planned to open a portal to another world, let his god in, and set him upo |
| Deal with the invasion of the undead | The new group of the Pathfinders turned out to be even less careful than the ones the baron met before that: visiting the Valley of the Dead, poor explorers woke a whole horde of disgusting undead! |
| Deal with the gargoyle and recover the Disk of the Eclipse! | There! The treasures from the tower – and even the artifact our tiefling friend seeks – were stolen by a horrible gargoyle! We need to think of a way to recover the Disk of the Eclipse and the other valuables! |
| Deal with the Forefather's claims | The fates of Kanerah and Kalikke lie in the hands of two powerful creatures – a deity's herald and a spawn of Hell. But the baron can surely do something! Can't he? |
| Deal with the druids | We know where the criminals who ruined a lot of miners are hiding — in the druid's refuge. Let's go! |
| Deal with the cultists | What a nightmare! Upon seeing the baron, the First Faithful changed the meeting's agenda from sacrament to sacrifice — and his followers grabbed their weapons! We won't let them hurt our baroness! |
| Deal with the crowd of enraged peasants | Meeting a crowd of enraged peasants is not the most pleasant surprise. What do these poor fellows need and... I wonder for how long they sat on the road waiting for the baron?! |
| Deal with the Bloom in the Stolen Lands | It's unbelievable: monsters, associated with the Bloom, began to appear in the Stolen Lands again! It is necessary to investigate the reasons for their return. Seems to me they could not have appeared without help from our former friend who |
| Deal with missionaries of Mendev | Mendev's agents are looking for volunteers ready to fight the Worldwound — the source of demonic pestilence, trying to devour the entire Golarion! Will the baron support them or throw them out of his lands? |
| Deal with goblins at Oleg's Trading Post | We need to travel to Oleg's Trading Post and drive the goblins out of it. Without a bloodshed, if possible. |
| Deal with Enneo | With Taneka's sinister story is behind us, it's time to move on to our main concern — to deal with Enneo, Pharasma's inquisitor. |
| Deal with Armag the Twice-Born | Worrisome news from the north — Armag the Twice-Born is looking for his own ancient tomb to become one with his heritage and become stronger than ever! If this happens, it will be much more difficult to deal with the barbarians, so we need |
| Confront Tristian | Tristian has nowhere to run — now he will have to answer for what he's done! |
| Confront Nyrissa! | We've reached our goal. It's time to meet our arch-enemy and settle this feud once and for all! |
| Confront Nazrielle | It turns out, Nazrielle's creations spread corruption! Maybe we don't really need that blade she's been trying to pawn off on the baron. |
| Confront Eimar | Eimar has set us up! Or was it someone else? We need to meet the dramaturge in Pitax as soon as possible, and find out what's going on. |
| Confront Armag | So, here it is — a sacred relic of the Tiger Lords tribe, the tomb of the legendary chieftain Armag (the ancient one), where their notorious leader Armag (the living one) disappeared. It's time to go and confront him face to face — but firs |
| Conduct the ritual | Ekun wants to honor the memory of his family, and the baroness decided to support him by participating in the ritual that will be held near the Ruined Watchtower. |
| Conduct an investigation | Now everything is up to the General. He must collect evidence and uncover what's happening at the inn. |
| Complete Shyka's task | Shyka, the Eldest of time, seems happy to help us to fight the curse-sowing Lantern King! But there are certain conditions. Let's find out what they are and try to meet them! |
| Complete Magdh's task | The mysterious Magdh, the Eldest of various complexities, has some personal interest in all this. She's agreed to help us, but has asked us to complete a task. Let's get the details, and move out! There's nothing we can't handle! |
| Commence the official proceedings | Talking to the honored guests is useful, but can also be exhausting. Isn't it time to commence the main event of the evening — receiving the baron's title? |
| Come up with some errands for the Sweet Teeth | It's not easy to get rid of the Sweet Teeth. But our baron wasn't born yesterday! I'm sure he'll be able to come up with enough important and demanding tasks for the silly troupe. |
| Climb up the cliff and look around | The ruins of a tower on the cliff are all that's left of a Taldan settlement, destroyed long ago by a flood. It's very sad! But what treasures could the tower be hiding? |
| ChosenOfShelyn_HiddenFail | |
| Choose a party for the venture | Something is troubling Baron Varn, and he's asked his General to choose three members of the party to take on a certain venture. Quartermaster Kjerdi will be happy to assist! |
| Check up on the reclusive mage | It seems that several trolls are maundering around the house of a strange hermit mage in the Narlmarsches. We need to learn whether this mage is conspiring with the monsters – or in need of our help! |
| Check out Ekun's leads | Where should we start searching for the troll lair? The ranger has offered some leads. We should check them out! |
| Chase down the devil! | We won't let the Forefather escape! We know where to look for him – near Sorrowflow and the ruins of the old Taldan tower... |
| Challenge Irovetti | Irovetti stands in front of his palace, waiting for to bring him his crown. We could face him down right now... But he's got plenty of enemies throughout the city! Let's try to beat Irovetti at his own game, and turn his own people against |
| Challenge Armag | And now, Amiri's in the camp! Where are you, Armag? Show yourself, despicable wretch! Today, you will die at the hands of Amiri — the most severe, most furious, most argumentative barbarian on this side of the Inner Sea! Oh, I think I'm in |
| Catch the fleeing cultist | One priest managed to get away! Get him! |
| Catch Maestro Janush | The chance for revenge against a mortal enemy is worth any price, even the loss of innocent lives… Do you agree, dear reader? Octavia and Regongar certainly did. Well, I'm not here to judge them. Follow Janush! We can't let him escape! |
| Burn out the abomination | It seems that everyone in this mendacious village is touched by evil. No matter how bloody the decision may seem, no one is to be left alive. |
| Build Desna's shrines | According to Jase, building shrines of her goddess doesn't require much funds... so it's about time to help the priestess and her associates! |
| Build a workshop for the artisan | A casual acquaintance turns out very advantageous! There's just one thing. We have to give the artisan a workplace before we can place orders. A small, cozy workshop in the neighborhood will do. |
| Build a workshop for Bokken in the Outskirts region | All that's left is to build a laboratory for the alchemist in our settlement in the Outskirts region. Then he can start his work. |
| Bring Willas Gunderson's book to Jubilost | The Host' riddle says that we need to find something 'fifth in ten', which would supposedly be easy if we read Willas Gunderson — the poor adventure hunter who released Vordakai. Willas is the author of several books, and the answer is prob |
| Bring the sword to the Six Bears tribe | We have repaired the sword, and the ghost revealed to Amiri where he's holding her tribe. We'd better get going – and hope that this time the vengeful spirit will finally find peace! |
| Bring the Spear Fragment to the Storyteller | Shaynih'a has heard a lot about the Storyteller. His strange gift — the ability to read into the memory of things — has reminded her of a legend. She told us a story about her ancestor, who defeated a monstrous beast and split its heart int |
| Bring Mim elven absinth or berry wine from Kyonin | Mim delivered an extraordinary piece of rhetoric, which explained, in effect, that she couldn't come up with anything unless she got drunk. What an artist! But a mug of beer won't do. Only something exotic can quench her thirst for creation |
| Bring Jubilost to the outpost | We've found the dwarven outpost. Maybe it would be a nice idea to bring Jubilost here. – The sight might lift his spirits. |
| Bring Ekun to the agreed upon place | Thanks to Ntavi, Ekun's old friend, and Elina the trap has been set! We just need to lure the guests and Ekun into it! The party will take place in the Hunting Grounds, in Kamelands. By the way, who should I invite to the party? |
| Bring Dragn the three fragments of Onslaught | Onslaught was divided into three parts and sold to three different merchants. The pieces must be reclaimed so that Dragn can restore the armor. |
| Bring Bokken the three volumes of alchemical treatise: "Of Transmutations and Bodily Poisons" | To begin, Bokken requires an alchemical treatise that holds the recipe for a wondrous potion. He suggested looking for the book in magic shops and searching through "the belongings of other alchemists". For example, he recommended paying a |
| Break into the barbarian camp | If barbarians speak the truth, the coming of our troops will make them retreat. Our party advances to the barbarian camp to return with word of victory — and hopefully with the filthy head of Armag, cut from his shoulders! |
| BokkenRadish | |
| BokkenFangberry | |
| Bokken_HiddenFail |
