PATHFINDER: KINGMAKER

Objectives

851900 of 982Page 18 of 20
ObjectivesDescription
Addendum_0017Darn it all! We've lost twice. Now we can't win the tournament — but we can still put on a good show!
Addendum_0016We won every contest. A flawless victory!
Addendum_0015We won two contests out of three. We could have done better, but it's still a victory!
Addendum_0014Drats! We've lost the tournament. — But at least we claimed one victory!
Addendum_0013This was a disaster! We lost every contest. Well... Like the saying goes, it's not about winning, but taking part!
Addendum_0012I hope the portal will not drop us in the middle of the Dunsward Steppe or on the top of a frozen mountain... who knows where our former ally is rushing off to?
Addendum_0012We have lost the first contest, but not the tournament!
Addendum_0011The first victory is ours! Two more to go!
Addendum_0011The Sweet Teeth must have returned from Oleg's Trading Post by now. It's time we check on them.
Addendum_0011Tristian said he was close to his goal ... But what goal is that? And why does he try to convince us to stop pursuing him and escape these lands?
Addendum_0010King Irovetti is about to give a speech before all the guests. — Let's hear what he has to say!
Addendum_0010Tristian escaped long ago, and now he knows we are following him. Perhaps, in the Temple of the Elk, we can find some clue that reveals where he has gone?
Addendum_0009In order to join the competition, we should talk to the master of ceremonies, Nunzio Arpaia.
Addendum_0009Near the entrance to the ruins, we found another dead body — the guy wore armor decorated with symbols of Irori. Whoever killed the paladin, he wasn't bold enough to confront him face-to-face — the fellow was stabbed in the back. I'd love t
Addendum_0009Tristian slipped away again. Magic may be on his side, but we know the roads of the barony well — so we still have time to catch him, if we go right now!
Addendum_0009It's about time to check on the Sweet Teeth, to find out how they handled the task we gave them.
Addendum_0008In order to join the competition, we should talk to the master of ceremonies, Nunzio Arpaia.
Addendum_0008It is unlikely that Tristian would wait beside the portal — most likely, he has already disappeared. All we can do is hope he's left enough clues for us to follow him.
Addendum_0008And yet the baron decided to take part in the ritual. How am I going to write about that now?!
Addendum_0007We can still catch up with Tristian — a Bloom has been sighted recently, and we can intercept him!
Addendum_0007In order to join the competition, we should talk to the master of ceremonies, Nunzio Arpaia.
Addendum_0007We need to check on the Sweet Teeth. They must have carried out their task by now!
Addendum_0007It's time to get rid of this pestilence and put an end to a terrible cult!
Addendum_0006The week has passed. Time to pay a visit!
Addendum_0006Our delay cost us dearly! The battle has already begun! But maybe we can still save our allies?
Addendum_0006The advisor got to it — we only have to wait for results!
Addendum_0005The work over the camp has begun!
Addendum_0005The Sweet Teeth must have returned from their task. It's time to check on them.
Addendum_0005While it looks like there were no good guys in this story, we can only put one of them to rest: Dorsy or Wilber. The other will simply have to wait until Pharasma takes pity on his sinful soul!
Addendum_0005Among the undead bones in the cyclops' tomb, we found a letter that touched on Mathian's fate. We should show this letter to Edrist.
Addendum_0005There is still time to bring reinforcements and help the Swordlords fight back!
Addendum_0004The baron trusted his advisor to handle the affliction. I hope there will be no victims!
Addendum_0004We'd barely made it to the tower when we found an unlucky ranger. It looks like the poor fellow met a gruesome, agonizing death here. And some loathsome will-o'-wisps were swarming over his corpse like flies!
Addendum_0004Who is this mysterious young man named Lander?
Addendum_0004The chest of gemstones was found near Ollie's dead body.
Addendum_0004To put the walking undead, Dorsy, to rest, we need to cover his eyes with the coins he himself once threw down the well to curse someone else... Gross! Does he even deserve our help? It's possible that he's suffered enough already...
Addendum_0004Edrist would like to learn the fate of his great-grandfather.
Addendum_0004Overthrow Irovetti
Addendum_0004While presenting another of her gifts, the Vudrani said she needed help, and asked us to meet her at her workshop. What will it be this time?
Addendum_0003It's been quite some time. I wonder if the Sweet Teeth have returned from their task…
Addendum_0003Turns out one can easily grow accustomed to having all these monsters around — compared to that gigantic owlbear that appeared out of nowhere, those regular monsters seem almost harmless! We have to stop that huge beast before it tears the
Addendum_0003The investigation has begun! Now you need only wait for the result.
Addendum_0003Natala Surtova herself is present at the reception!
Addendum_0003The Warden has discovered the criminal's lair — the Poacher's Hideout located on the edge of the North Narlmarches! We should hurry!
Addendum_0003Jase and her friends found more and more places for shrines of the goddess of luck!
Addendum_0003Talk to Atalia Gitaren
Addendum_0003The search for the villains has begun! We'll bring fire down upon their heads... as soon as we find them.
Addendum_0003It turns out it wasn't will-o'-wisps keeping the ghostly headman, Wilber, awake. The real reason proved to be cursed coins with his name on them.
Addendum_0003Ollie's wife has no idea where her husband might be. All she knows is that he was going to a cleft near the barony's southern border.
Addendum_0003Ha! We're not alone on this island! A party of three adventurers came ashore recently and went to the tower. Let's follow them!
Objectives — Page 18 — Kingmaker