PATHFINDER: KINGMAKER
Objectives
901–950 of 982Page 19 of 20
| Objectives ↓ | Description |
|---|---|
| Addendum_0002 | The search for the rebel from Irrisen has begun! |
| Addendum_0002 | I hope the advisors will be able to take care of the new problem that's facing Varnhold! |
| Addendum_0002 | The tournament is about to begin — we'd better hurry! |
| Addendum_0002 | It's easy to get lost in all this mess. We need to locate the captain of the guard and find out how things are going in other parts of the city. |
| Addendum_0002 | We found Tomin. – The poor man perished halfway to Varnhold. We shall have to deliver the sad news to his brother. |
| Addendum_0002 | Shaynih'a wishes to share another fabulous story. It's likely we will have to hear her out, if we want her to get back to work. |
| Addendum_0002 | The ghostly headman is complaining that will-o'-wisps have been keeping him from sleeping. Poor man. Even in death, he can't get any sleep! |
| Addendum_0002 | Lizardfolk skins – how horrible! But they proved that Sharel might be right. We have to show him what we've found. |
| Addendum_0002 | Talk to Annamede Belavarah |
| Addendum_0001_ComeAloneWithNok | No one has shown up at the Clearing. It seems the baron will have to adhere to the ancient rules of goblin challenge and come to the clearing with Nok-Nok alone. |
| Addendum_0001 | Fey voices are full of magic... Literally! This couple charmed us into helping them! |
| Addendum_0001 | Shaynih'a wants to relate a legend of some sort. It seems that she won't return to work until she's been heard. |
| Addendum_0001 | Talk to Atalia Gitaren |
| Addendum_0001 | The streets of the capital are like scenes from a nightmare: monsters are chasing civilians, panic and destruction reign! It's time to thin the ranks of owlbears, wyverns, and any other nasty things who think they can take the city from our |
| Addendum_0001 | The walking dead is cursing the fey and asking for two coins to cover his eyes, and I'm willing to bet not just any old coins will do. We should examine the location more closely to see if we can learn more about this poor guy and his curse |
| Addendum_0001 | There's only one thing left to do: inform Nazrielle of Sartayne's fate. |
| Add52_TalkToEkun | Ntavi is dead and the danger has passed! Ekun is waiting to speak to us. |
| Add51_KillNtavi | Ntavi and her Calistrian followers attacked Elina, Ekun, and us! Well, the baroness will show her what a terrible mistake she's made... |
| Add21_TalkToEkunAndNtavi | Now that we're safe, the baroness should talk to Ekun and Ntavi. |
| Add1_Opohmel | It seems that we could get rid of those pesky fey by bringing them a bottle of wine or ale… |
| Add_Poison | As a first step in solving the riddle, we acquired a vessel filled with poisoned water. |
| Add_NtaviWine | Ntavi asked to find her a bottle of wine. Shouldn't prove difficult at a feast... |
| Add_JabberwockFight | Magdh wants us to defeat a big angry Jabberwock! By now it should have appeared somewhere nearby... |
| Add_GoBackInTime | Shyka told the King and Nyrissa "to go back in time." It seems this riddle is somehow related to another one we once solved, here in the First World! |
| Add_Elementals | Maybe the elementals we freed will help us? |
| Add_EldestAdvice | From the three Eldest, Nyrissa and the King learned that the curses put on them by the Lantern King can be reversed to target him. Nyrissa is preparing the curse, but first we'll need to defeat the Eldest in battle! |
| Add_Bones | By pouring the poison into the pond, we managed to cleanse it and retrieve the bird bones. |
| Add_Bird | A living bird was reborn from the bones! We should share this discovery with Nyrissa — so she can see which actions are good and right! |
| Add_4-1 | Before passing the trial, it would be wise to consult any relevant books you've discovered, and learn all you can about the Suramgamin order. |
| Add_3-4_Fire | Go through the fire. |
| Add_3-3_Harrim | Help the wounded dwarf. |
| Add_3-2_Traps | Go through the trap-filled hallway. |
| Add_3-2 | Hurry to the Castle of Knives as quickly as possible |
| Add_3-1_Armory | Break the door to the armory and find some weapons. |
| Add_2a_MonsterIsHodag | People say there's a hodag living somewhere in the area. Just what we need! |
| Add_2-2_find-Janush | We're in the Technic League's lair. Janush is around here somewhere, and we won't keep him waiting — this payback is years overdue! |
| Add_2-2_Fate | Decide the fate of the fortress |
| Add_2-1_PressStolen | Oh no! The cart carrying the press was robbed by bandits, and they took all the most valuable goods! Hurry, let's get them — they couldn't have made it far with such a heavy load! |
| Add_2-1_go-secret | Kalannah told us about a secret entrance to the Technic League's lair. It would be a waste not to use it! |
| Add_2-1_go-normal | The Technic League came to our lands — let's give them a warm welcome! |
| Add_2-1_Boss | Handle the aggressive golems |
| Add_1-5_TavernAgain | None of the General's leads have yet uncovered the troublemaker, but maybe the tavern owners were able to discover something... |
| Add_1-4_Fishermen | The fishermen on the river might know something about the troublemaker. |
| Add_1-3_Granary | The rioters supposedly intended to arm themselves with scythes and pitchforks from the big granary. This must be investigated! |
| Add_1-2_Sorcerer | It would be well to find Ignash the sorcerer, who the troublemaker publicly denounced. |
| Add_1-2_Keep | We've found the ancient dwarven fortress! Although it won't be easy to take a proper look. – Trolls have taken up residence inside! |
| Add_1-2 | Speak with Kamala |
| Add_1-1_Tavern | Talk to the tavern keeper who first informed you about the brewing riot. |
| Add_1-1_Jubilost | A famous traveler, Jubilost Narthropple, is searching for the ruins of a dwarven fortress, which lies hidden somewhere in these lands! |
| Add_1-1 | Persuade the fey to wait for the portal to open |
