PATHFINDER: KINGMAKER
Objectives
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| Objectives ↓ | Description |
|---|---|
| Upgrade another village to a town | The experience with the capital was a success! It's time to upgrade another village to a bigger settlement. |
| Upgrade all regions of the kingdom | None of the Stolen Lands' subjects will be neglected by our ruler! |
| Unlock four secondary stats of your barony | It's time we addressed the council. Neighboring states are glancing hungrily at our lands! Only a dedicated team can secure the barony from any attacks. We need more Leaders! |
| Unlock Espionage | I hoped it wouldn't come to it, but unfortunately, it looks like ruling the country can't go without some shady dealings. We need an espionage specialist to protect ourselves against enemy intrigue... or perhaps plan some of our own. |
| Unlock any secondary stat of your barony | The stronger the barony and more perspicacious its ruler, the more new opportunities he has every day! Consistent and steady commitment to state affairs will inevitably bear fruit, and on top of that, it will create new openings for future |
| Unlock any secondary stat of your barony | It's time we expanded the council. We need someone to deal with the subjects' defense, magic, culture, and foreign affairs. |
| Unlock all ten posts and appoint advisors | Ten Leaders! Now that's what I call a council! A perfectly round number for our real council! Though, I heard the Andoran government has 350 people's representatives... But so many members wouldn't even fit in our throne room! |
| Unlock a new leader post | I have a feeling that just five Leaders won't make a real council. I hope the baron can find a few more positions in his government... or come up with some! |
| Uncover the mystery of the ancient Temple of the Elk | We looked into the past of the Stag Lord, and his cruel druid father. After talking to his invisible advisor, our leader has made a decision. It's time to move on! The ancient Temple of the Elk awaits us — where we shall face the source of |
| Turn the barony into an independent country | Our baron has been working hard this whole time to turn the Stolen Lands into a real country—and he succeeded, despite the countless obstacles. Perhaps the time has come to replace the baron's wreath with a royal crown! |
| TristianQ1_HiddenFinish | |
| Travel to the Taldan Ruins | The mysterious tiefling will be waiting for the baron at a place called Sorrowflow. |
| Travel to the Dark Cult Cave | Mothers will never see their stolen children again: they have been drained of blood for some terribly evil ritual! We know where the fiends who did this are hiding — let's hurry there! |
| TieFoundPonies | Among all the fuss, the cart's ponies have nearly slipped their harnesses. Better hurry to catch them! |
| TheRiversJustice_HiddenFail | |
| TheRenovations_HiddenFail | |
| TheLand_HiddenFail | |
| TheFirstCrown_HiddenFail | |
| TheDevelopment_HiddenFail | |
| TheCouncil_HiddenFail | |
| TheArtisanTut_HiddenFail | |
| The Scary Box | The nixie called Lykka told us about the "scary box" and the people in the cave who want to retrieve it. We should find the box and deal with this problem before any real trouble starts. |
| The owlbear is no longer a threat | The wild owlbear, caught by the bandits, is no longer a threat to us. |
| The Lonely Hunter | Ivar the hunter calls himself the Dragon's Voice, protector of the village — and apparently, among other things, he protects it from those who claim the right to rule here. We should find him and deal with this situation (or with the man hi |
| The curse gains power... | We have time to prepare for the next attack from the Bald Hilltop. |
| The curse gains power... | We have time to prepare for the next attack from the Bald Hilltop. |
| The curse gains power... | We have time to prepare for the next attack from the Bald Hilltop. |
| The curse gains power... | Jhod and Tristian estimate that we have about a month before the curse gains its full power. |
| The chamber is empty | There's no one in the nymph's chambers. Maybe she'll show if the baroness comes alone, as she asked. |
| Test obj 2 1 | Test desc 2 1 |
| Test obj 1 1 | Test desc 1 1 |
| Tell Tiressia that the Scythe-Tree is dead | And now our leader can add yet another title to his list of achievements: "Bravest Woodcutter in the Country." This should make Tiressia happy! |
| Tell the tribe of your victory over the evil spirit | The villain dissolved into thin air, as if he never existed! We should inform the Six Bears as quickly as we can. Their last encounter with Amiri ended… not on the best of terms. |
| Tell Shaynih'a about the Storyteller's vision | It seems the ancestor of Shaynih'a was not a great hero, and certainly never saved Vudra from a terrible monster. The question is, should she even learn of this? It's not likely that the Vudrani will be pleased with the news. Perhaps it wou |
| Tell Shaynih'a about Hassuf | Hassuf's reaction was quite unexpected. The Vudrani will want to learn of this. She might be disappointed... She might even leave our lands forever. Or maybe she'll pay a visit to Hassuf and cut off his head. Perhaps it would be better to l |
| Tell Kesten of Tartuccio's fate | Alas, Tartuccio preferred to fall in battle rather than to surrender. Kesten Garess and the swordlords must learn of his fate. |
| Tell Jamandi Aldori about your victory over the Stag Lord. | It's time to claim our rightful reward! Oleg's prepared everything we need to travel to Restov. We just need to take care of any unfinished business here and tell him we're ready! |
| Tell Ekun about our victory | Vengeance is done. – Kargadd will never again threaten innocents with his stinky maw. Too bad Ekun wasn't there to see it. We'll have to tell him all about it. |
| Tartuccio is in the sacred hall | Tartuccio was seen entering the sacred hall under the Old Sycamore. To enter it, we shall require the mite relic, which was seized by the kobolds. |
| Tartuccio is in the caves | We managed to find out that Tartuccio is in the caves under the Old Sycamore! |
| Talk to Varrask | Varrask intrigued His Grace with a story about a weapon that his family kept as a relic. What more might the master have to say? |
| Talk to Varn in the capital | The portal to the First World closed before we managed to look into it. It was as if we were uninvited guests, and the house's owner rushed to close the curtain, before we saw something we shouldn't! But who is playing these tricks? The fam |
| Talk to Valerie at the capital | The duel is over, and Valerie... Oh, poor Valerie! Her poor face! I hope once we're back at the capital, she will find a way to heal that terrible gash! |
| Talk to Valerie at the capital | The baron and Valerie marked a decisive end to an epic saga involving the Stolen Lands, paladins, and even a goddess! I wonder what Valerie thinks about what happened in the Temple... |
| Talk to Valerie about the strange letter | I suspect that the schemes of the Order of Prisms must somehow involve Valerie. – I myself witnessed her furiously tearing up a letter! The last time she got so angry at a piece of correspondence was when she got a message from her former m |
| Talk to Valerie | It's time to talk to the one behind all the turmoil. Valerie has some explaining to do! |
| Talk to Tristian in the capital | The Kingdom of the Cleansed is no more, and Tristian... something incredible has happened to him! We need to speak with him as soon as possible — which the King will certainly do as soon as he has a spare moment in the capital! |
| Talk to Tristian in the capital | It looks like the Kingdom of the Cleansed is done for, but something is still troubling our priest of Sarenrae. We need to find a moment and speak with him. |
| Talk to Tristian at the viewing point | Tristian morosely asked to speak with the baroness at the viewing point. Whatever he wants to talk about, it seems serious! |
| Talk to Tristian | Tristian, our expert on curses, is ready to discuss with the baron the result of the second attack. This conversation shouldn't be put off! |
