PATHFINDER: KINGMAKER
Objectives
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| Objectives ↓ | Description |
|---|---|
| JaethalQ2_HiddenFinish | |
| JaethalQ1_HiddenFinish | |
| Issue an urgent decree and protect the barony! | This time it's not spiders. It's real wild animals! We need to figure out how we're going to fight them – and do it quick! |
| Issue an urgent decree and protect the barony! | It looks like Nyrissa has finally decided to bring her main forces against us! The strongest creatures of the First World are waging an attack on our kingdom! How will we answer? What will the King decide? |
| Issue an urgent decree and protect the barony! | Monsters once more threaten our barony! Are they taking revenge on us for incinerating the Everblooming Flower? Anyway, we need to figure out how we're going fight them – and figure it out fast! |
| Issue an urgent decree and protect the barony! | This time, vicious fey came to attack us. What's wrong with them?! Why can't they just sit happily in their forests? We need to figure out how the barony will handle this new crisis! |
| Issue an urgent decree and protect the barony! | This time the forest itself awoke to fights us. — Trees, bushes, and even giant flytraps grew overnight by the doors of our subjects' houses! We'll need to figure out quickly how we're going to fight such an unusual adversary! |
| Issue an urgent decree and protect the barony! | Our villages were decimated by the Wild Hunt! They attack like a maelstrom, then retreat before our troops have time to react. We need to figure out how we can handle such an evasive adversary. It's open season on the Wild Hunt! |
| Issue an urgent decree and protect the barony! | Disgusting spiders have flooded the barony! Ugh, they are so gross! The plague has overtaken the entire barony, so we've had to fight it the same way — all together. Now where is my broom? |
| Investigate Tiger Lords' fate | Victory! The mad chieftain is no longer a threat to our lands! But what of his tribe? Will they remain in Numeria now they are leaderless, or will they gather again to wage a campaign against one of our allies or even us? To be able to slee |
| Investigate the mysterious deaths | It's important to find out who is behind the deaths of nobles in the barony. This will require no little expense, but the safety of your subjects is of utmost importance! |
| Investigate the dungeon | The smell here is dusty, damp and... Oh, I'd recognize the sweet smell of First World flowers anywhere! All around, we hear the sounds of unknown creatures growling in the depths of the stone corridors, champing their greedy mouths. Let's k |
| Investigate the alleged murderers' hidden camp | The subjects of the baron have discovered that the strange deaths were indeed murders. We know where the suspects are hiding – and we're on our way! |
| Interview citizens | The search for any loss begins with interviews. We need to talk to the captain of the guard who discovered the throne had disappeared. Also, we should speak with Verdel the blacksmith, a victim of theft himself, as well as the city trader — |
| Intervene in Varnhold | According to a note that was sent to the capital, trouble is brewing in Varnhold. The local militia is infighting nearly to the point of bloodshed! It seems the baron will have to intervene personally. |
| Interrogate the suspect about the role of the Lamashtu cult in recent events | Time to ask some questions and get some honest answers! |
| Inform Sharel of Morhalan's arrest | Morhalan has been captured! Sharel should be informed that this nightmare is over. After all, many more murders would still be committed, if it weren't for Sharel's vigilance. |
| InfoFromRenownExplorerFix | Somewhere in this region there's an ancient abandoned dwarven fortress. Could it be the dwelling of our foes? Oh, if only those dwarves could see it – they would tear off their beards in anger! |
| InfoFromRenownExplorer | Somewhere in this region there's an ancient abandoned dwarven fortress. Could it be the dwelling of our foes? Oh, if only those dwarves could see it – they would tear off their beards in anger! |
| InfoFromGrimRanger | Ekundayo the ranger has been hunting these trolls for a long time. He has several ideas about where we should focus our search! |
| Infiltrate the Tiger Lords camp | It seems there has been a split in the barbarian camp! Amiri volunteered to make a foray into the enemy's camp and challenge their leader, Armag, equally hated by both his enemies and his own soldiers (except those who, on the contrary, con |
| Increase the ranks of barony's stats 75 times | It looks like will soon be Restov's equal in power and brilliance. What a pleasure it is to witness the prosperity of this young kingdom! |
| Increase the ranks of barony's stats 60 times | There are pilgrims in the barony who are sure the ruler of this blessed land is watched over by Abadar himself. It's too early to relax! The baron and his Leaders have their hands full! |
| Increase the ranks of barony's stats 5 times | Our barony doesn't look very imposing right now. Rats run around in the streets of the capital, and clay tile roofs are impressive here. We're not afraid of the difficulties ahead, though. It'll work out if we do our best! |
| Increase the ranks of barony's stats 40 times | Our baron's country is in good hands. The Stolen Lands have a big future ahead of them, provided its Leaders don't start thinking too highly of themselves or decide to rest on their laurels too early. |
| Increase the ranks of barony's stats 25 times | The Stolen Lands don't look like the River Kingdoms' backyard anymore. People respect the baron and his country. Give our neighbors an example of a proper government! |
| Increase the ranks of barony's stats 10 times | Our Leaders are getting used to their new positions. The subjects' loyalty to the crown keeps growing. It looks like is taking the role of baron very seriously! But you can't stop now. The Stolen Lands will show the world what they can do! |
| Increase the rank of any barony's stat | You can't build a strong nation by neglecting its problems. Even though our ruler keeps facing countless problems, the Stolen Lands get stronger as solves them! |
| HydraHead | We obtained a hydra's head — I hope one is enough! |
| HiddenTimer | |
| HiddenFinishQuest | |
| HiddenFail | |
| Help the Storyteller prepare the ritual | To make this happen, the Storyteller and I must collect things and memories related to Nyrissa — as many as possible. The King will need to allocate the kingdom resources for the project to assist the Storyteller. |
| Help the hunters of Calistria escape judgement | It's time to keep your promise. The barony's guards are working tirelessly to find the very assassins who have been enjoying the ruler's protection! You must charge one of your advisors with a difficult task: cover the tracks of the hunters |
| Help the Hellknights establish order in the Stolen Lands | The appearance of the Order of the Nail did not make the subjects very hospitable... on the contrary, followers of the River Freedoms do not have the slightest desire to obey exceedingly strict rules of Hellknights! We must help our allies |
| Help the dwellers of Old Stump | Two troubles have fallen upon the village called Old Stump. It's under attack by monstrous beasts – dead cyclopes rising from their graves. In addition, according to a villager named Cvetislava, some of the settlers have begun to worship mo |
| Help the dwarves in trouble | Some dwarves from the Skjegge clan came looking for their ancestors' treasures, and stumbled into a deadly trap! At first Harrim didn't want to help them, but in the end he decided to interfere – to give himself a chance to gloat. |
| Help the beleagured travelers | A cry for help has reached our ears. "Oh no," someone yells. "Move faster, you lazy cowards, you chicken-livered sods – or we're done for!" Wasting no time, we hurry to the rescue. |
| Help the artisan craft the masterpiece | After all the hints and implications, all that's left to do is help the artisan craft this special item for the baron. I hope the reward will be worth it. |
| Help Mim reach the top | Mim wants to ascend Talon Peak, whatever it takes. We must support her! |
| Help Jamandi fight the assassins | How disgusting is the monster who has burst into the banquet hall — and how valiantly and gracefully is Lady Jamandi holding it off! We have to help her, or our journey would be over before it even started! |
| Help Jamandi Aldori | This is a nightmare! The mansion is swarming with cutthroats killing everyone they can find! Lady Jamandi is on the defense in the banquet hall — and we have to help her. And we have to gather anyone who is still alive along the way! |
| Help Jaethal to resolve the situation | We discovered that the group of elves was led by Nortellara, Jaethal's daughter. She wants to see justice done and punish her mother for all the blood sacrifices and murders. Is there a window left for negotiations? Or is it time to draw ou |
| Help Ekun and Ntavi fight the giants | We followed the giants' trail and found Ekun and Ntavi in 'good' company! We were right on time... |
| Help Amiri kill Tuskgutter | Amiri learned about the bounty on the head of Tuskgutter – a dire boar that's terrorizing the local populace. The stubborn barbarian demands we drop everything and go kill this beast right away. It doesn't seems to me like this is about the |
| Help Amiri kill another mighty monster | Amiri has passed her trial, but even that doesn't seem enough for her: she demands we find another monster and let her prove herself in battle once again. You'd think she already gets enough opportunities to swing her sword! Well, at least |
| Help Amiri discover Nilak's fate | Ignoring all orders and pleas, Amiri ran off to the Glenebon Uplands, where a battle between the barbarian horde and the Brevic army was about to begin. We need to find her – the sooner the better – before something happens that cannot be u |
| Hear the judgment of the Suramgamin | At last, all the trials are finished! The masters of the order have gathered somewhere near the Castle of Knives to discuss the results. After all these challenges, it would be terribly vexing to learn it was all in vain! |
| Heal Mim | The artisan stepped on an unsteady stone and hurt her ankle. She can't walk! |
| Have a frank conversation with the Sweet Teeth | Their labors are over! It's time we talk to the Sweet Teeth and ask them not to bother Kaessi. Maybe we should have just done that to begin with! |
