Thieves Guild

A criminal union that trains thieves, hides them from the guards, and organizes jobs. Decreases Loyalty by 1 each time the Warden addresses a situation in this region. Additionally, if you paid more heed to the needs of bandits than the common folk as Community rank increased, the guild increases Loyalty by +1 each time the Regent addresses a situation in this region. However, if you supported the common folk, this decreases Loyalty by -1 instead. Decreases Economy by -1 every 30 days, but provides 25 BP if you favored the bandits. Restricted to baronies with a with a Neutral, Chaotic Neutral, Neutral Evil or Chaotic Evil alignment. Affects: Kobold's Quarters.

BP cost
100
Build time
21
Minimum level
1
Footprint
1×1
EffectsEspionage+3
BP cost
100
Build time
21
Minimum level
1
Footprint
1×1
EffectsEspionage+3
Thieves Guild — Kingmaker