Charge

Charging is a special action that allows you to move up to double your normal speed and attack during the same action. You must move before your attack, not after. You must move at least 10 feet, directly toward the designated opponent. You must have a clear path toward the opponent. After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the beginning of your next turn.

Charge — Kingmaker