PATHFINDER: KINGMAKER

Spells

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SpellsDescription
Acid ArrowAn arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels you possess, the
Acid Blast RuneAs a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of acid damage + 1 point for every two levels you possess in the class that gave you access to thi
Acid FogAcid fog creates a billowing mass of highly acidic, misty vapors that slow down creatures. Creatures moving through acid fog move at half their normal speed and take a –2 penalty on all melee attack and melee damage rolls. The vapors preven
Acid MawYour animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. The acid continues to deal damage for 1 additional round per 4 caster l
Acid PitYou create an extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 100 feet). At the bottom of the pit is a pool of acid. Any large or smaller creature standing in the area where you first conjured the pit must make
Acid SplashYou fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1–3 (1d3) points of acid damage.
Acidic SprayA spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d6) to each creature within its area (Reflex half). This acid continues to burn for 1 round. At the end of this round every cr
Aerial EvasionElement: air Type: utility Burn: 1 Prerequisites: enveloping winds You use wind to buffet yourself away from area attacks. Until the next time your burn is removed, you gain evasion ability. Evasion: Whenever you make a Reflex saving throw
Aid
Air BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Angelic AspectYou take on an aspect of an angelic being, including some of its physical characteristics. You gain resistance to acid and cold 10, and DR 5/evil. You also gain a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks
Angelic Aspect, GreaterThis spell functions like angelic aspect, except you gain DR 10/evil; immunity to acid and cold; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura as supernatural ability for the duration
Animal GrowthThe target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus
Animate Dead
ArbitramentAny chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer the following ill effects: If the creature's HD is equal to your caster level, it is sickened. If the creature's HD is up to your cas
Arcane Bond — ObjectA bonded object can be used once per day to restore any one spell that the wizard had prepared for this day.
Arcane Bond — ObjectA bonded object can be used once per day to restore any one spell that the wizard had prepared for this day.
Archon's AuraYou gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must succeed at a Will save to resist the effects of this aura. If the creature fails, it takes a –2 penalty on attack roll
Arrow of LawYou fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outs
Aspect of the BearYou take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. You also gain the ability to perform a bull rush combat maneuver.
Aspect of the FalconYou take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multip
Aspect of the Wolf
Aspect of the Wolf: TripYou can make a trip combat maneuver as a swift action. This trip attack does not provoke attacks of opportunity.
Aura of Greater CourageWhen you cast this spell you strengthen your paladin‘s aura of courage. Until the end of its duration, all allies within that aura are immune to fear (magical or otherwise). If you do not have the aura of courage class feature, aura of grea
Baleful PolymorphYou change the subject into a dog. It can't attack, its Intelligence, Wisdom, and Charisma scores drop to 1, and it loses any ability it had to cast spells or use spell-like abilities. Its movement speed is increased by 10 feet though. Any
BaneBane fills your enemies with fear and doubt. Each affected creature takes a –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. Bane counters and dispels bless.
BanishmentA banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished in a 30-foot radius, and creatur
Banshee BlastYou create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage. Any creature that fails its Reflex save must succeed at a W
BarkskinBarkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. T
Barrier Channeling
BaseShrineAbility
Battering BlastYou hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature. You must succeed on a ranged touch attack to strike your target. On a successful hit, you deal 1d6 points of force damage per two caster levels
Bear Trap
Bear's Endurance
Bear's Endurance, MassThis spell functions like bear's endurance, except that it affects all allies in a 30-foot radius of the caster. Bear's Endurance: The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus
Beast Shape I
Beast Shape II
Beast Shape III
Beast Shape IVYou become a Large smilodon, a Large shambling mound or a Large wyvern.
Bestow CurseYou place a curse on the subject. Choose one of the following: Curse of Feeble Body — The subject suffers a –6 penalty to Constitution score. Curse of Weakness — The subject suffers a –6 penalty to Strength and Dexterity scores. Curse of Id
Bestow Grace
Bestow Grace of the Champion
Blade BarrierAn immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.
Blade WhirlwindElement: universal Type: form infusion Level: 5 Burn: 3 Prerequisites: kinetic blade Associated Blasts: any Saving Throw: none You create a kinetic blade and swing it in an arc around you, making a single attack against all foes within reac
BlasphemyAny nonevil creature within the area of a blasphemy spell suffers the following ill effects: If the creature's HD is equal to your caster level, it is dazed. If the creature's HD is up to your caster level – 1, it is weakened and dazed. If
Blast RuneAs a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two levels you possess in the class that gave you access to this dom
Bleeding TouchAs a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your level in the class that gave you access to this domain (minimum 1). You can use t
Bless
Bless Weapon
Blessing of Courage and LifeWith this prayer you provide long-lasting succor to a wounded creature. For as long as the effect lasts, the target receives a +2 morale bonus on saving throws against fear and death effects. At any time while the spell is in effect, the ta
Spells — Kingmaker