Spells

51–100 of 1,209Page 2 of 25
Spells ↑Description
Beast Shape IYou become a medium wolf. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. Your movement speed is increased by 20 feet. You also gain a 1d6 bite attack and…
Beast Shape IIYou become a Medium leopard. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. You also gain two 1d3 claw attacks and one 1d6 bite attack.
Beast Shape IIIYou become a Large bear. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet. You…
Beast Shape IVYou become a Large smilodon, a Large shambling mound or a Large wyvern.
Beast Shape IV (Shambling Mound)You become a Large shambling mound. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, +4 natural armor bonus, resist fire 20, and resist…
Beast Shape IV (Smilodon)You become a large smilodon. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet.…
Beast Shape IV (Smilodon)
Beast Shape IV (Wyvern)You become a Large wyvern. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is reduced by 10 feet. You…
Become Dust
Bestow CurseYou place a curse on the subject. Choose one of the following: Curse of Feeble Body — The subject suffers a –6 penalty to Constitution score. Curse of Weakness — The subject…
Bestow GraceWith this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature with a portion of your holy virtue. When you touch…
Bestow GraceWith this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature with a portion of your holy virtue. When you touch…
Bestow Grace of the ChampionYou channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains immunity to diseases and immunity to fear. It…
Bestow Grace of the ChampionYou channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains immunity to diseases and immunity to fear. It…
Bit of LuckYou can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable…
Blade BarrierAn immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level…
Blade WhirlwindElement: universal Type: form infusion Level: 5 Burn: 3 Prerequisites: kinetic blade Associated Blasts: any Saving Throw: none You create a kinetic blade and swing it in an arc…
Blasphemy
BlasphemyAny nonevil creature within the area of a blasphemy spell suffers the following ill effects: If the creature's HD is equal to your caster level, it is dazed. If the creature's HD…
Blast RuneAs a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two…
Bleeding TouchAs a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your level in the class…
BlessBless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.
Bless WeaponThis transmutation makes a weapon strike true against evil foes. The weapon in your primary hand is treated as a magic weapon for the purpose of overcoming DR. The weapon also…
Bless WeaponThis transmutation makes a weapon strike true against evil foes. The weapon in your primary hand is treated as a magic weapon for the purpose of overcoming DR. The weapon also…
Blessing of Courage and LifeWith this prayer you provide long-lasting succor to a wounded creature. For as long as the effect lasts, the target receives a +2 morale bonus on saving throws against fear and…
Blessing of Luck and ResolveA favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. If the target fails a saving throw against fear, it…
Blessing Of Luck And ResolveA favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. If the target fails a saving throw against fear, it…
Blessing of Luck and Resolve, MassThis spell functions like blessing of luck and resolve, except that it affects multiple creatures. Blessing of Luck and Resolve: A favored blessing of halfling clerics, this…
Blessing of the SalamanderWhen you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. While under the effects of the spell, the creature gains fast…
Blinding RayAs a standard action, you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more…
BlindnessYou call upon the powers of unlife to render the subject blinded.
BlindnessYou call upon the powers of unlife to render the subject blinded.
Blizzard BlastElements: air and water Type: composite blast Level: — Burn: 2 Prerequisites: air blast, cold blast Blast Type: physical Damage: half piercing, half cold You unleash a directed…
Blue Flame BlastElement: fire Type: composite blast Level: — Burn: 2 Prerequisites: primary element (fire), expanded element (fire) Blast Type: energy Damage: fire You unleash a concentrated…
BlurThe subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the…
BlurThe subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the…
Blur
Bomber's EyeThis extract allows you to throw weapons farther and more accurately. While this extract is in effect, increase the range of alchemist's bombs and alchemical weapons by 10 feet.…
BoneshakerYou take control of a target living creature's skeleton. A creature has its skeleton rattle within its flesh, causing it grievous harm. The target takes 3d6 points of damage,…
BoneshatterThe target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level…
Brain ConsumptionVordakai feeds on the brains of the recently departed – not to satisfy an aberrant hunger for flesh, but out of a darker hunger for knowledge. Consuming the brains of living…
Bramble ArmorAt 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with a melee weapon without…
Break EnchantmentThis spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level…
Breath of LifeThis spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, breath of life can bring recently slain creatures back to…
Breath of LifeThis spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, breath of life can bring recently slain creatures back to…
Breath Weapon
Breath WeaponAs a free action once every 1d4+1 rounds, an iron golem can exhale 10 cubic feet of poisonous gas. This gas cloud persists for 1 round; any creature within the cloud, or passing…
Breath Weapon
Breath Weapon
Breath WeaponAs a free action once every 1d4+1 rounds, an iron golem can exhale 10 cubic feet of poisonous gas. This gas cloud persists for 1 round; any creature within the cloud, or passing…