Spells
51–100 of 1,209Page 2 of 25
| Spells ↑ | Description |
|---|---|
| You become a medium wolf. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. Your movement speed is increased by 20 feet. You also gain a 1d6 bite attack and… | |
| You become a Medium leopard. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. You also gain two 1d3 claw attacks and one 1d6 bite attack. | |
| You become a Large bear. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet. You… | |
| You become a Large smilodon, a Large shambling mound or a Large wyvern. | |
| You become a Large shambling mound. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, +4 natural armor bonus, resist fire 20, and resist… | |
| You become a large smilodon. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet.… | |
| You become a Large wyvern. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is reduced by 10 feet. You… | |
| You place a curse on the subject. Choose one of the following: Curse of Feeble Body — The subject suffers a –6 penalty to Constitution score. Curse of Weakness — The subject… | |
| With this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature with a portion of your holy virtue. When you touch… | |
| With this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature with a portion of your holy virtue. When you touch… | |
| You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains immunity to diseases and immunity to fear. It… | |
| You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains immunity to diseases and immunity to fear. It… | |
| You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable… | |
| An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level… | |
| Element: universal Type: form infusion Level: 5 Burn: 3 Prerequisites: kinetic blade Associated Blasts: any Saving Throw: none You create a kinetic blade and swing it in an arc… | |
| Any nonevil creature within the area of a blasphemy spell suffers the following ill effects: If the creature's HD is equal to your caster level, it is dazed. If the creature's HD… | |
| As a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two… | |
| As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your level in the class… | |
| Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane. | |
| This transmutation makes a weapon strike true against evil foes. The weapon in your primary hand is treated as a magic weapon for the purpose of overcoming DR. The weapon also… | |
| This transmutation makes a weapon strike true against evil foes. The weapon in your primary hand is treated as a magic weapon for the purpose of overcoming DR. The weapon also… | |
| With this prayer you provide long-lasting succor to a wounded creature. For as long as the effect lasts, the target receives a +2 morale bonus on saving throws against fear and… | |
| A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. If the target fails a saving throw against fear, it… | |
| A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. If the target fails a saving throw against fear, it… | |
| This spell functions like blessing of luck and resolve, except that it affects multiple creatures. Blessing of Luck and Resolve: A favored blessing of halfling clerics, this… | |
| When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. While under the effects of the spell, the creature gains fast… | |
| As a standard action, you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more… | |
| You call upon the powers of unlife to render the subject blinded. | |
| You call upon the powers of unlife to render the subject blinded. | |
| Elements: air and water Type: composite blast Level: — Burn: 2 Prerequisites: air blast, cold blast Blast Type: physical Damage: half piercing, half cold You unleash a directed… | |
| Element: fire Type: composite blast Level: — Burn: 2 Prerequisites: primary element (fire), expanded element (fire) Blast Type: energy Damage: fire You unleash a concentrated… | |
| The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the… | |
| The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invisibility spell does not counteract the… | |
| This extract allows you to throw weapons farther and more accurately. While this extract is in effect, increase the range of alchemist's bombs and alchemical weapons by 10 feet.… | |
| You take control of a target living creature's skeleton. A creature has its skeleton rattle within its flesh, causing it grievous harm. The target takes 3d6 points of damage,… | |
| The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level… | |
| Vordakai feeds on the brains of the recently departed – not to satisfy an aberrant hunger for flesh, but out of a darker hunger for knowledge. Consuming the brains of living… | |
| At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with a melee weapon without… | |
| This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level… | |
| This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, breath of life can bring recently slain creatures back to… | |
| This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, breath of life can bring recently slain creatures back to… | |
| As a free action once every 1d4+1 rounds, an iron golem can exhale 10 cubic feet of poisonous gas. This gas cloud persists for 1 round; any creature within the cloud, or passing… | |
| Breath Weapon | |
| As a free action once every 1d4+1 rounds, an iron golem can exhale 10 cubic feet of poisonous gas. This gas cloud persists for 1 round; any creature within the cloud, or passing… |
