Spells
151–200 of 1,209Page 4 of 25
| Spells ↑ | Description |
|---|---|
| This spell changes an ordinary quarterstaff into a treant creature. It appears where you designate and acts according to its initiative check results. It attacks your opponents… | |
| At 8th level, you can give a weapon you touch the anarchic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain.… | |
| Charging is a special action that allows you to move up to double your normal speed and attack during the same action. You must move before your attack, not after. You must move… | |
| Elements: air and water Type: composite blast Level: — Burn: 2 Prerequisites: electric blast, water blast Blast Type: physical Damage: half bludgeoning, half electricity You slam… | |
| This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or… | |
| This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or… | |
| This charming gaze makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or… | |
| At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your level in the class that gave you access to this domain + your Wisdom modifier. Effect of… | |
| This figurine is capable of summoning a ancient wyvern once per day for 10 minutes. The ancient wyvern's bite and talons are just as deadly as its sting, and it is capable of… | |
| Circle of death snuffs out the life force of living creatures. The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4). Those who are closest to the… | |
| You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between them. The clashing rocks appear up to 30 feet away from the… | |
| This spell cures 4d8 points of damage + 1 point per caster level (maximum +25) and ends any and all of the following adverse conditions affecting you: ability damage, blinded,… | |
| As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional… | |
| A random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by lawful creatures, and causing lawful creatures that… | |
| You are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within 5 feet of you to fall asleep for 1 minute. Creatures must… | |
| You are surrounded by a soporific aroma that causes all living creatures within 5 feet of you to make a successful Will save each round or fall asleep for 1 minute. Sleeping… | |
| This cloak gives its wearer a +3 resistance bonus on all saving throws. If the wearer is Lawful Good, this bonus is increased to +5. If the wearer is a paladin, they gain an… | |
| This spell generates a bank of fog, its vapors yellowish green and poisonous. These vapors automatically kill any living creature with 3 or fewer HD (no save). A living creature… | |
| This spell generates a bank of fog, its vapors yellowish green and poisonous. These vapors automatically kill any living creature with 3 or fewer HD (no save). A living creature… | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: cold You emit a beam of utter cold to freeze a single foe. | |
| As a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of cold damage + 1 point for every… | |
| You create a shredding flurry of ice slivers, which blast from your hand in a line. The line deals 1d6 points of cold damage per caster level (maximum 15d6). | |
| A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them prone. Each creature within… | |
| Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level… | |
| This spell causes confusion in the targets, making them unable to determine their actions. Roll d100 and consult the following table at the start of each subject's turn each… | |
| This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage each round that it… | |
| The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, mindfire, or shakes. The disease is contracted immediately (the onset period… | |
| The subject contracts the following disease: Blinding Sickness. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Str damage,… | |
| The subject contracts the following disease: Blinding Sickness. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Str damage,… | |
| The subject contracts the following disease: Bubonic Plague. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Con damage and… | |
| The subject contracts the following disease: Bubonic Plague. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Con damage and… | |
| The subject contracts the following disease: Cackle Fever. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d6 Wis damage Cure:… | |
| The subject contracts the following disease: Cackle Fever. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d6 Wis damage Cure:… | |
| The subject contracts the following disease: Mindfire. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Int damage Cure: 2… | |
| The subject contracts the following disease: Mindfire. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Int damage Cure: 2… | |
| The subject contracts the following disease: Shakes. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d8 Dex damage Cure: 2… | |
| The subject contracts the following disease: Shakes. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d8 Dex damage Cure: 2… | |
| This spell functions as fireball except you can control the damage to your allies; a controlled fireball deals minimum damage to them. | |
| You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your level in the class… | |
| Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4). | |
| Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4). | |
| At 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1).… | |
| Corruption of the Rough Beast applies one of the following effects to all enemies within 100 feet radius for 1d6+1 rounds: confusion, song of discord spell effect, rage,… | |
| As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You automatically hit and score a critical hit. If the defender survives the… | |
| You create an extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). Since the pit extends into another dimension, the pit has no weight and does… | |
| This spell summons a graveknight or a guardian armor. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of… | |
| This spell summons a graveknight. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. | |
| This spell summons a guardian armor. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. | |
| This spell summons to your side 4 centipede swarms. The summoned swarms appear where you designate and act according to their initiative check results. They attack your opponents… | |
| When you cast this spell on a melee weapon in your primary hand, you imbue it with a powerful holy energy, granting your primary weapon the bane weapon quality against evil… |
