Confusion
This spell causes confusion in the targets, making them unable to determine their actions. Roll d100 and consult the following table at the start of each subject's turn each round to see what it does in that round. 01–25: Acts normally 26–50: Does nothing but babble incoherently 51–75: Deals 1d8 points of damage + Str modifier to self with item in hand 76–100: Attacks nearest creature (for this purpose, a familiar counts as part of the subject's self)
