Fey Magic
- Protection from Alignment, Communal
- Protection from Chaos/Evil, Communal
- Resist Energy
- Sickening Entanglement
- Stone Call
- Summon Small Elemental
- Summon Monster II
- Summon Nature's Ally II
- Web
- Bestow Curse
- Chameleon Stride, Greater
- Contagion
- Dispel Magic
- Magical Vestment
- Protection From Energy
- Resist Energy, Communal
- Soothing Mud
- Spiked Pit
- Stinking Cloud
- Summon Monster III
- Summon Nature's Ally III
- Acid Pit
- Dimension Door
- Dragon's Breath
- Elemental Body I
- Ice Storm
- Protection from Energy, Communal
- Summon Medium Elemental
- Summon Monster IV
- Summon Nature's Ally IV
- Volcanic Storm
- Cave Fangs
- Cloudkill
- Cure Light Wounds, Mass
- Elemental Body II
- Geniekind
- Hungry Pit
- Inflict Light Wounds, Mass
- Mind Fog
- Polymorph
- Shadow Evocation
- Summon Large Elemental
- Summon Monster V
- Summon Nature's Ally V
- Acid Fog
- Beast Shape IV
- Blade Barrier
- Entangle
- Cure Moderate Wounds, Mass
- Dispel Magic, Greater
- Elemental Body III
- Dragonkind I
- Inflict Moderate Wounds, Mass
- Plague Storm
- Sirocco
- Summon Huge Elemental
- Summon Monster VI
- Summon Nature's Ally VI
- Create Undead
- Cure Serious Wounds, Mass
- Elemental Body IV
- Grease
- Dragonkind II
- Inflict Serious Wounds, Mass
- Polymorph, Greater
- Summon Greater Elemental
- Summon Monster VII
- Summon Nature's Ally VII
- Cure Critical Wounds, Mass
- Dragonkind III
- Inflict Critical Wounds, Mass
- Rift of Ruin
- Shadow Evocation, Greater
- Summon Elder Elemental
- Summon Monster VIII
- Summon Nature's Ally VIII
- Elemental Swarm
- Heal, Mass
- Polar Midnight
- Summon Monster IX
- Summon Nature's Ally IX
- Protection from Alignment
- Protection from Chaos/Evil
- Create Pit
- Druid
At 1st level, a feyspeaker allows the strange idylls of the fey to guide her magic. The feyspeaker uses her Charisma score instead of her Wisdom score as her key spellcasting ability score (to determine her spell DCs, bonus spells per day, concentration checks, and so on). At 4th, 6th, 8th, 10th, 12th, 14th, 16th, and 18th levels, a feyspeaker adds one enchantment or illusion spell from the sorcerer/wizard spell list to her druid spell list as a spell of 1 level higher (for instance, at 4th level, she could add color spray as a 2nd-level druid spell). In order to select a spell, she must be of a level high enough (including the increased spell level) to cast it. Once selected, the spell cannot be changed.
