Plague Storm
- Spell Specialization
- Inquisitor Spell (6th Level)
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (2nd Level)
- New Arcana
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (4th Level)
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (1st Level)
- Spell Specialization
- New Arcana
- Spell Specialization
- Inquisitor Spell (5th Level)
- Inquisitor Spell (3rd Level)
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Fey Magic
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Plague Storm: Bubonic Plague
- Plague Storm: Mindfire
- Plague Storm: Shakes
- Plague Storm: Cackle Fever
- Plague Storm: Blinding Sickness
- Ghostly Mage Guard
- Ghostly Mage Guard
- Ghostly Mage Guard
- Knurly Witch
- Knurly Witch
- Plague Storm: Mindfire
- Plague Storm: Blinding Sickness
- Plague Storm: Cackle Fever
- Plague Storm: Shakes
- Plague Storm: Bubonic Plague
You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. Creatures in the area must save or contract one of the following diseases: blinding sickness, bubonic plague, cackle fever, mindfire, or shakes (the disease is chosen by you when you cast the spell and applies to all creatures that fail the save). The disease is contracted immediately (the onset period does not apply) and is an instantaneous effect. The victim also takes a –2 penalty on saving throws against diseases. Unlike a fog cloud, the plague storm moves away from you at 10 feet per round, rolling along the surface of the ground. Blinding Sickness effect: 1d4 Str damage, target must make an additional Fort save or be permanently blinded Bubonic Plague effect: 1d4 Con damage and target is fatigued Cackle Fever effect: 1d6 Wis damage Mindfire effect: 1d4 Int damage Shakes effect: 1d8 Dex damage
