Resist Energy, Communal
- Spell Specialization
- Inquisitor Spell (6th Level)
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (2nd Level)
- New Arcana
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (4th Level)
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (1st Level)
- Spell Specialization
- New Arcana
- Spell Specialization
- Inquisitor Spell (5th Level)
- Inquisitor Spell (3rd Level)
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Fey Magic
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- "Skylark"
- Tristian
- Tristian
- Tristian
- PrebuildInquisitorFeatureList
- JaethalFeatureList
- LostlarnGhostMage_QuickenFeature
- BeltOfPerfectComponentsGreaterFeatureExtended
- BeltOfPerfectComponentsGreaterFeatureEmpower
- ScrollOfResistSonicCommunal
- ScrollOfResistElectricityCommunal
- ScrollOfResistFireCommunal
- ScrollOfResistColdCommunal
- ScrollOfResistAcidCommunal
- PlayerSorcererSpellListLevel15
- PlayerSorcererSpellListLevel14
- PlayerSorcererSpellListLevel11
- PlayerSorcererSpellListLevel13
- JubilostSpellListLevel8
- PlayerSorcererSpellListLevel12
- JubilostSpellListLevel9
- JubilostSpellListLevel10
- PregenWizardSpellList
- VarnholdMercenaryClericFeatureList
- Tristian
- Tristian
- Tristian
- Tristian
- Tristian
- Tristian
- EkunFeatureListLevel10
- EkunFeatureListLevel2
- EkunFeatureListLevel11
- EkunFeatureListLevel1
- EkunFeatureListLevel9
- EkunFeatureListLevel5
- EkunFeatureListLevel8
- EkunFeatureListLevel4
- EkunFeatureListLevel6
- EkunFeatureListLevel7
- EkunFeatureListLevel3
- ZombieCyclopClericFeatureListLevel7
- ZombieCyclopClericFeatureListLevel
- Marcida Vittari
- Ghost
This abjuration grants all allies within a 25-foot radius limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level.
