Sirocco
- Sirocco
- Tears of Blood
- Spell Specialization
- Inquisitor Spell (6th Level)
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (2nd Level)
- New Arcana
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (4th Level)
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (1st Level)
- Spell Specialization
- New Arcana
- Spell Specialization
- Inquisitor Spell (5th Level)
- Inquisitor Spell (3rd Level)
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Fey Magic
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Nymph
- PrebuildMagusFeatureList
- KoboldShamanNecromancerSpellList13
A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage + 1 point per caster level to all creatures in the area and knocking them prone. A successful Fortitude save halves the fire damage and negates being knocked prone. Any creature that takes damage from a sirocco becomes fatigued (or exhausted, if already fatigued, such as from a previous round of exposure to a sirocco spell). Creatures with the water subtype take a -4 penalty on all saving throws against this spell and take double normal damage.
