Enervation
Scroll of Enervation
Wand of Enervation
Watchful Omen
Thanadaemon
Summoned Thanadaemon
Thanadaemon
Summoned Thanadaemon- Cephal Lorentus
Bane of the Living
Astradaemon
The Captive
Patient Shadow
Astradaemon
Summoned Astradaemon
Spell Specialization
Inquisitor Spell (6th Level)
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Inquisitor Spell (2nd Level)
New Arcana
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Inquisitor Spell (4th Level)
Spell Specialization
Spell Specialization
Inquisitor Spell (1st Level)
Spell Specialization
New Arcana
Spell Specialization
Inquisitor Spell (5th Level)
Inquisitor Spell (3rd Level)
Spell Specialization
Spell Specialization
Spell Specialization- Fey Magic
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization- Engelidis
Ghostly Mage Guard
Ghostly Mage Guard
Ghostly Mage Guard
Hellknight of the Rack
Hellknight of the Rack- Zordesh
- Marquis Dazzlelight
- Zordesh
You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels. Negative levels stack. Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so. An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.
