Creeping Doom

This spell summons to your side 4 centipede swarms. The summoned swarms appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. The swarms have 60 hit points each and deal 4d6 points of damage with their swarm attack plus poison and distraction. The save to resist their poison and distraction effects is equal to the save DC of this spell. Distraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save negates the effect. Poison: Swarm — injury; Fortitude save; frequency: 1/round for 6 rounds; effect: 1d4 Dex; cure: 1 save.

Creeping Doom — Kingmaker