Geniekind
- Spell Specialization
- Inquisitor Spell (6th Level)
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (2nd Level)
- New Arcana
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (4th Level)
- Spell Specialization
- Spell Specialization
- Inquisitor Spell (1st Level)
- Spell Specialization
- New Arcana
- Spell Specialization
- Inquisitor Spell (5th Level)
- Inquisitor Spell (3rd Level)
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Fey Magic
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Spell Specialization
- Geniekind
- Geniekind
- Geniekind
- Geniekind
- OctaviaLevelPlan
Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan. You retain your basic physical appearance but shift in some way to become more akin to the genie type you chose. While under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your natural armor bonus. You also gain a +2 enhancement bonus to Constitution. You are also unaffected by difficult terrain. In addition, you gain other abilities depending upon the type of genie you choose to assume the form of, as detailed below. Djinni: Your unarmed strikes and any melee weapon you wield deal +1d6 points of electricity damage. You gain resist electricity 10. Efreeti: Your unarmed strikes and any melee weapon you wield deal +1d6 points of fire damage. You gain resist fire 10. Marid: Your unarmed strikes and any melee weapon you wield deal +1d6 points of cold damage. You gain resist cold 10. Shaitan: Your unarmed strikes and any melee weapon you wield deal +1d6 points of acid damage. You gain resist acid 10.
