Dragonkind II
Spell Specialization
Inquisitor Spell (6th Level)
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Inquisitor Spell (2nd Level)
New Arcana
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Inquisitor Spell (4th Level)
Spell Specialization
Spell Specialization
Inquisitor Spell (1st Level)
Spell Specialization
New Arcana
Spell Specialization
Inquisitor Spell (5th Level)
Inquisitor Spell (3rd Level)
Spell Specialization
Spell Specialization
Spell Specialization- Fey Magic
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Dragonkind II
Scroll of Dragonkind II (Copper)
Scroll of Dragonkind II (Black)
Scroll of Dragonkind II (Gold)
Scroll of Dragonkind II (Brass)
Scroll of Dragonkind II (Green)
Scroll of Dragonkind II (Bronze)
Scroll of Dragonkind II (Silver)
Scroll of Dragonkind II (Blue)
Scroll of Dragonkind II (Red)
Scroll of Dragonkind II (White)
Dragonkind II (Blue)
Dragonkind II (Black)
Dragonkind II (Gold)
Dragonkind II (Green)
Dragonkind II (White)
Dragonkind II (Red)
Dragonkind II (Silver)
Dragonkind II (Brass)
Dragonkind II (Black)
Dragonkind II (Blue)
Dragonkind II (Brass)
Dragonkind II (Red)
Dragonkind II (Green)
Dragonkind II (Silver)
Dragonkind II (White)
Draconic Bloodline — Black
Draconic Bloodline — Blue
Draconic Bloodline — Brass
Draconic Bloodline — Bronze
Draconic Bloodline — Copper
Draconic Bloodline — Gold
Draconic Bloodline — Green
Draconic Bloodline — Red
Draconic Bloodline — Silver
Draconic Bloodline — White
This spell functions as dragonkind I except that it also allows you to assume the form of a large dragon-like creature. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, immunity to difficult terrain, a breath weapon, damage reduction 5/magic, and resistance to one element. Your movement speed is increased by 10 feet. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell (when you use it, the duration of your breath weapon ability is reduced by 1/2 caster level minutes), and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
