Spike Growth
Referenced by
Scroll of Spike Growth
Spell Specialization
Inquisitor Spell (6th Level)
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Inquisitor Spell (2nd Level)
New Arcana
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Inquisitor Spell (4th Level)
Spell Specialization
Spell Specialization
Inquisitor Spell (1st Level)
Spell Specialization
New Arcana
Spell Specialization
Inquisitor Spell (5th Level)
Inquisitor Spell (3rd Level)
Spell Specialization
Spell Specialization
Spell Specialization- Fey Magic
Spell Specialization
Spell Specialization
Spell Specialization
Spell Specialization
Centaur Patrol Leader
Centaur Nature Whisperer
Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the same way. Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area. Any creature that takes damage from this spell must also succeed at a Reflex save or suffer injuries to its feet and legs that slow its base speed by half. This speed penalty lasts for 1 minute.
