Coup de Grace
Elemental Body
Elemental Body
Elemental Body
Elemental Body- Elemental Subtype
- Faultless Protection
Elemental Body III (Air)
Void Form
Elemental Body III (Earth)
Elemental Body III (Fire)
Elemental Body III (Water)
Elemental Body IV (Air)
Elemental Body IV (Earth)
Elemental Body IV (Fire)
Elemental Body IV (Water)
Polymorph, Greater (Large Air Elemental)
Polymorph, Greater (Large Earth Elemental)
Polymorph, Greater (Large Fire Elemental)
Wild Shape (Huge Air Elemental)
Polymorph, Greater (Large Water Elemental)
Fiery Body- Swarm (Diminutive)
- Swarm (Tiny)
Wild Shape (Large Air Elemental)
Wild Shape (Huge Earth Elemental)
Wild Shape (Large Earth Elemental)
Wild Shape (Huge Fire Elemental)
Wild Shape (Large Fire Elemental)
Wild Shape (Huge Water Elemental)
Wild Shape (Large Water Elemental)
Blindness
As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + attacker's base attack + melee damage attribute modifier + weapon's critical modifier) or die. Delivering a coup de grace provokes attacks of opportunity from threatening opponents. You can't deliver a coup de grace against a creature that is immune to critical hits.
