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HomeSpellsCoup de Grace

Spells

Coup de Grace

Coup de Grace

Referenced byRelated entries
  • Coup de Grace
  • Elemental Body
  • Elemental Body
  • Elemental Body
  • Elemental Body
  • Elemental Subtype
  • Faultless Protection
  • Elemental Body III (Air)
  • Void Form
  • Elemental Body III (Earth)
  • Elemental Body III (Fire)
  • Elemental Body III (Water)
  • Elemental Body IV (Air)
  • Elemental Body IV (Earth)
  • Elemental Body IV (Fire)
  • Elemental Body IV (Water)
  • Polymorph, Greater (Large Air Elemental)
  • Polymorph, Greater (Large Earth Elemental)
  • Polymorph, Greater (Large Fire Elemental)
  • Wild Shape (Huge Air Elemental)
  • Polymorph, Greater (Large Water Elemental)
  • Fiery Body
  • Swarm (Diminutive)
  • Swarm (Tiny)
  • Wild Shape (Large Air Elemental)
  • Wild Shape (Huge Earth Elemental)
  • Wild Shape (Large Earth Elemental)
  • Wild Shape (Huge Fire Elemental)
  • Wild Shape (Large Fire Elemental)
  • Wild Shape (Huge Water Elemental)
  • Wild Shape (Large Water Elemental)
  • Blindness

As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + attacker's base attack + melee damage attribute modifier + weapon's critical modifier) or die. Delivering a coup de grace provokes attacks of opportunity from threatening opponents. You can't deliver a coup de grace against a creature that is immune to critical hits.

Pathfinder: Kingmaker
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