Spells

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Spells ↓Description
Word Of Chaos
Word of ChaosAny nonchaotic creature within the area of a word of chaos spell suffers the following ill effects: If the creature's HD is up to your caster level – 1, it is stunned If the…
WillOWispYellowTouch
WillOWispTouch
WillOWispRedTouch
WillOWispPurpleTouch
Wild Shape (Wolf)You become a medium wolf. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. Your movement speed is increased by 20 feet. You also gain a 1d6 bite attack and…
Wild Shape (Smilodon)You become a large smilodon. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet.…
Wild Shape (Small Water Elemental)You become a small water elemental. You gain a +2 size bonus to your Constitution, a +4 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement speed is…
Wild Shape (Small Fire Elemental)You become a small fire elemental. You gain a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is…
Wild Shape (Small Earth Elemental)You become a small earth elemental. You gain a +2 size bonus to your Strength, a +4 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You…
Wild Shape (Small Air Elemental)You become a small air elemental. You gain a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement speed is…
Wild Shape (Shambling Mound)You become a Large shambling mound. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, +4 natural armor bonus, resist fire 20, and resist…
Wild Shape (Medium Water Elemental)You become a medium water elemental. You gain a +4 size bonus to your Constitution, a +5 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement speed is…
Wild Shape (Medium Fire Elemental)You become a medium fire elemental. You gain a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is…
Wild Shape (Medium Earth Elemental)You become a medium earth elemental. You gain a +4 size bonus to your Strength, a +5 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You…
Wild Shape (Medium Air Elemental)You become a medium air elemental. You gain a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement speed is…
Wild Shape (Leopard)You become a Medium leopard. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. You also gain two 1d3 claw attacks and one 1d6 bite attack.
Wild Shape (Large Water Elemental)You become a large water elemental. You gain a +2 size bonus to your Strength, a –2 penalty to your Dexterity, a +6 size bonus to your Constitution, a +6 natural armor bonus,…
Wild Shape (Large Fire Elemental)You become a Large fire elemental. You gain a +4 size bonus to your Dexterity, a +2 size bonus to your Constitution, a +4 natural armor bonus, resist fire 20, and vulnerability…
Wild Shape (Large Earth Elemental)You become a Large earth elemental. You gain a +6 size bonus to your Strength, a –2 penalty to your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, and…
Wild Shape (Large Air Elemental)You become a Large air elemental. You gain a +2 size bonus to your Strength, a +4 size bonus to your Dexterity, a +4 natural armor bonus, resist electricity 20, and vulnerability…
Wild Shape (Huge Water Elemental)You become a huge water elemental. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, a +8 size bonus to your Constitution, a +6 natural armor bonus,…
Wild Shape (Huge Fire Elemental)You become a huge fire elemental. You gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, a +4 natural armor bonus, resist fire 20, and vulnerability to…
Wild Shape (Huge Earth Elemental)You become a huge earth elemental. You gain a +8 size bonus to your Strength, a –2 penalty to your Dexterity, a +4 size bonus to your Constitution, a +6 natural armor bonus, and…
Wild Shape (Huge Air Elemental)You become a huge air elemental. You gain a +4 size bonus to your Strength, a +6 size bonus to your Dexterity, a +4 natural armor bonus, resist electricity 20, and vulnerability…
Wild Shape (Bear)You become a Large bear. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet. You…
WilasGundersonBlessing_Cutscene
WeirdThis spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see…
WebWeb creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. Creatures…
WebWeb creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. Creatures…
Waves of FatigueWaves of negative energy render all living creatures in the spell's area fatigued. This spell has no effect on a creature that is already fatigued.
Waves of ExhaustionWaves of negative energy cause all living creatures in the spell's area to become exhausted. This spell has no effect on a creature that is already exhausted.
Waves of EcstasyYou emanate waves of intense pleasure that cause all targets within range to falter. Affected creatures are stunned for 1 round and are staggered for the remainder of the spell.…
Water BlastElement: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water.
Warding RuneAt 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack…
Wand of Summon Monster ZeroThis wand summons an extraplanar murder pony to your side once per day.
Wail of the Banshee
Wail of the BansheeWhen you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself), inflicting 10 points of damage per caster…
Volcanic Storm
Volcanic StormChunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6 points of bludgeoning damage and 2d6 points of fire damage to every creature in the…
Void FormYou can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection bonus to AC. This bonus increases by 1 at 8th…
Vital StrikeYou make a single attack that deals significantly more damage than normal. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals…
Vision of Madness — Skill checksYou can give a creature a vision of madness as a melee touch attack. The target receives a bonus to skill checks equal to 1/2 your level in the class that gave you access to this…
Vision of Madness — Saving ThrowsYou can give a creature a vision of madness as a melee touch attack. The target receives a bonus to saving throws equal to 1/2 your level in the class that gave you access to…
Vision of Madness — Attack rollsYou can give a creature a vision of madness as a melee touch attack. The target receives a bonus to attack rolls equal to 1/2 your level in the class that gave you access to this…
Vision of MadnessYou can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the…
VirtueWith a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
VinetrapVines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell. When this spell is cast, the subject becomes…
Veil of Positive EnergyWhen under the effect of this spell, you gain a +2 sacred bonus to AC and a+2 sacred bonus on saves. Both of these bonuses apply only against attacks or effects created by undead…