Wild Shape (Huge Water Elemental)

You become a huge water elemental. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, a +8 size bonus to your Constitution, a +6 natural armor bonus, resist cold 20, and vulnerability to fire. You also gain two 2d6 slam attacks and the freeze ability. You are immune to critical hits and sneak attacks while in elemental form and gain DR 5/—. Your movement speed is reduced by 10 feet. Freeze: A water elemental deals 2d6 cold damage in addition to damage dealt on a successful hit in melee. Those affected by the freeze ability must also succeed at a Reflex save or start freezing, taking 2d6 damage each round for an additional 1d4 rounds. Creatures that hit a freezing creature with natural weapons or unarmed attacks take cold damage as though hit by the freezing creature and must succeed at a Reflex save to avoid freezing.

Wild Shape (Huge Water Elemental) — Kingmaker