True Judgment
Judgment — Destruction
Judgment — Resiliency (Magic)
Judgment — Resistance
Judgment — Smiting
Judgment — Smiting
Judgment — Protection
Judgment — Justice
Judgment — Healing
Judgment — Justice
Judgment — Piercing
Judgment — Protection
Judgment — Purity
Judgment — Resiliency (Chaotic)
Judgment — Resiliency (Evil)
Judgment — Resiliency (Good)
Judgment — Resiliency (Lawful)
At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single attack. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor's level + the inquisitor's Wisdom modifier. Regardless of whether or not the save is made, the target creature is immune to the inquisitor's true judgment ability for 24 hours.
