Buffs

851–900 of 1,852Page 18 of 38
Buffs ↑Description
Holy
Holy
Holy AuraA brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become…
HolyWhisperGoodBuff
Hot AirCharacter inhaling the hot air suffers from moderate fire damage.
Hunter's BlessingAt 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and…
Hunter's BondA ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to…
Hunter's RoastEating a hunter's roast provides you with 1 temporary hit point per level for a day.
Hunting Spider's Venom
Hydra's Venom
HypnotismThe creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. It stops being dazed if wounded.
Ice StormHeavy snow and sleet impede visibility in the area. This creature takes –4 penalty on Perception checks.
IceStormDifficultTerrainBuff
Icy Prison — Entangled
Icy Prison — Paralyzed
Illusionary CreatureIllusionary Creatures are immune to illusion spells and abilities, are constantly under effects that create a concealment miss chance, see invisibility or true seeing spells, and…
Immense Mandragora's Venom
Immolation CurseThe Lantern King's curse makes the target vulnerable to both fire and divine damage.
Immunity to CompulsionsThere is only one will in Stolen Lands — that of their ruler. Provides immunity to compulsions while fighting within claimed regions.
Immunity to FearImmune to fear effects in the claimed regions.
Immunity to PoisonImmune to poison effects while fighting within claimed regions.
ImmunityToProneCondition
ImpatienceBuff
ImpatienceTickingBuff
Impromptu Sneak AttackBeginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane…
In Harm's WayThe divine guardian can intercept a successful attack against the target of her divine troth ability once per round, taking full damage from that attack and any associated effects.
In Harm's WayThe divine guardian can intercept a successful attack against the target of her divine troth ability once per round, taking full damage from that attack and any associated effects.
Incite Rage — AllAt 6th level, the thundercaller can induce a furious rage in all creatures within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the…
Incite Rage — AlliesAt 6th level, the thundercaller can induce a furious rage in all allies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the…
Incite Rage — EnemiesAt 6th level, the thundercaller can induce a furious rage in all enemies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the…
InciteRageEffectImmunityBuff
Incorporeal FormYou take no damage from non-magic weapons, you also take only half damage from any source not dealing ghost, holy, divine, or force damage.
IndestructibleBuff
InflictCriticalWoundsCasterBuff
InflictCriticalWoundsMassCasterBuff
InflictLightWoundsCasterBuff
InflictLightWoundsMassCasterBuff
InflictModerateWoundsCasterBuff
InflictModerateWoundsMassCasterBuff
InflictSeriousWoundsCasterBuff
InflictSeriousWoundsMassCasterBuff
InsanityThe affected creature suffers from a continuous confusion effect, as the spell. Remove curse does not remove insanity. Greater restoration or heal can restore the creature.…
Inside the StormYour call lightning, call lightning storm, and storm call deal more damage.
Inspire CompetenceA bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence…
Inspire CompetenceLinzi's enthusiasm inspires her comrades, giving them a +2 competence bonus on their camp duty skills. This bonus increases by +1 for every four levels that Linzi gains after…
Inspire CompetenceA bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence…
Inspire CourageA 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,…
Inspire CourageA 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,…
Inspire Ferocity
Inspire Ferocity