Buffs

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Buffs ↑Description
Inspire Ferocity
Inspire GreatnessA bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire GreatnessA bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire HeroicsA bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.…
Inspire HeroicsA bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.…
Inspiring Command
Inspiring RecoveryYou have witnessed a creature being resurrected from the dead and now have a +2 morale bonus on attack rolls, damage rolls, and saving throws.
Inspiring Word
InstantEnemyBuff
Intelligence DamageThis character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability…
Intelligence DrainThis character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't…
Intelligence Poison
InternalFortitudeRageBuff
Invisibility
InvisibilityThe touched creature becomes invisible. If a check is required, an invisible creature has a +20 bonus on its Stealth checks. The spell ends if the subject attacks any creature.…
Invisibility
Invisibility, Greater
InvisibilityMassBuff
Iron Golem's Venom
IronbeardBuff
IrovettiBarksBuff
IsAmiriBuff
ItemTriggerForGoblinTrader
JabberwockEnrageBuff
JabberwockImmunity
JabberwockTargetBuff
Jabberwok_IllusionShape
JagannathKhandaPoisonBuff
Jagged FleshElement: earth Type: utility Burn: 1 Prerequisites: flesh of stone You painfully push forth jagged chunks of rock from your flesh. Until the next time your burn is removed, while…
Jamandi_IllusionShape
Jerboa FamiliarA familiar is a magical pet that enhances the character's skills and senses. A jerboa's master gains a +3 bonus on Athletics checks and a +2 bonus on Perception checks.
Jeweled RiceEating a jeweled rice provides you with +5 bonus to movement speed for a day.
JoltingPortentBuff
JoltingPortentBuffCooldown
JoltingPortentCasterBuff
JubilostGnome1_IllusionShape
JubilostGnome2_IllusionShape
JubilostHimself_IllusionShape
Judgment — DestructionThe inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses.
Judgment — HealingThe inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and…
Judgment — JusticeThis judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At…
Judgment — JusticeThis judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At…
Judgment — JusticeThis judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At…
Judgment — PiercingThis judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to…
Judgment — ProtectionThe inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th…
Judgment — ProtectionThe inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th…
Judgment — PurityThe inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she…
Judgment — Resiliency (Chaotic)This judgment makes the inquisitor resistant to harm, granting DR 1/chaotic. This DR increases by 1 for every five levels she possesses.
Judgment — Resiliency (Evil)This judgment makes the inquisitor resistant to harm, granting DR 1/evil. This DR increases by 1 for every five levels she possesses.
Judgment — Resiliency (Good)This judgment makes the inquisitor resistant to harm, granting DR 1/good. This DR increases by 1 for every five levels she possesses.