PATHFINDER: KINGMAKER
Buffs
1,001–1,050 of 1,456Page 21 of 30
| Buffs ↑ | Description |
|---|---|
| Prone | |
| ProneBuff | |
| Protection | |
| Protection | |
| This character has a +8 resistance bonus on saving throws against spells and spell-like abilities. | |
| This character has a +8 resistance bonus on saving throws against spells and spell-like abilities. | |
| ProtectionFromFire | |
| Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. | |
| Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. | |
| As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to | |
| Provides +1 morale bonus to Armor Class and Saving Throws while fighting in claimed regions. | |
| ProtectVitalsEffectBuff | |
| PsychokineticistBurnBuff | |
| PujaWolfSprintBuff | |
| PujaWolfSuperSprintBuff | |
| Your unarmed strikes weave together in an effortless combo, focusing on the spots you've weakened with the last hit. Benefit: Whenever you use a full attack or flurry of blows to make multiple attacks against a single opponent with unarmed | |
| Element: fire Type: substance infusion Level: 7 Burn: 4 Associated Blast: blue flame Saving Throw: none You open a direct conduit to the purest elemental fire and send it surging forth. Your infused blast ignores spell resistance. | |
| PurpleWormUnburrowed | |
| Elements: air, earth or water Type: substance infusion Level: 1 Burn: 1 Associated Blasts: air, blizzard, charged water, earth, magma, metal, mud, sandstorm, steam, water Saving Throw: none The momentum of your kinetic blast knocks foes bac | |
| A character can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A character can h | |
| This rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Regular rods can be used with spells of 6th level or lower. Quicken Spell: Casting a quickened spell is a | |
| The magus can cast three spell per day as if those spells were modified by the Quicken Spell feat. | |
| The owner of this quiver can use it to shoot 20 flaming arrows or bolts per day. Flaming arrows deal additional 1d6 fire damage on hit. | |
| The owner of this quiver can use it to shoot 20 shock speed arrows or bolts per day. Shock arrows deal additional 1d6 electric damage on hit. Using this quiver increases chances of critical hit as well as critical damage. | |
| The owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. Frost arrows deal additional 2d6 cold damage on hit. Using this quiver grants chances to charm the target for 1d6 rounds. | |
| The owner of this quiver can use it to shoot 20 unholy speed arrows or bolts per day. These arrows deal additional 2d8 unholy damage on hit. Using this quiver grants chances to weaken the target for 1d6 rounds. | |
| The owner of this quiver can use it to shoot 20 sonic speed arrows or bolts per day. Sonic arrows deal additional 1d3 sonic damage on hit. The structure of the ammunition allows fast shooting. | |
| A familiar is a magical pet that enhances the character's skills and senses. A rabbit's master gains a +2 bonus on Reflex saves and a +2 bonus on Perception checks. | |
| Rage | |
| Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to AC. | |
| Rage | |
| Heavy rain reduces visibility, resulting in a -6 penalty on Perception checks and a 20% chance to miss on all ranged attacks due to concealment. | |
| An arcane trickster can use Trickery at a range of 30 feet. Working at a distance increases the normal skill check DC by 5. | |
| When making a full attack with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot. | |
| Element: earth Type: substance infusion Level: 3 Burn: 2 Associated Blast: metal Saving Throw: none You can control the properties of metal, allowing your metal blast to bypass damage reduction as if it were adamantine, cold iron, or silver |
