Buffs

1,001–1,050 of 1,852Page 21 of 38
Buffs ↑Description
LanternKingCurseEnemiesEffectBuffStack2
LanternKingCurseEnemiesEffectBuffStack3
LanternKingCurseEnemiesEffectBuffStack4
LanternKingForceMoveBuff
LaughingThis creature is laughing hysterically and can take no actions except a single move action per turn.
Lava BurnCharacter suffering from the lava burn takes severe fire damage.
Lava BurnCharacter suffering from the lava burn takes severe fire damage.
LeafBladesBuff
LegendaryProportionsBuff
LegSweepBuff
Lesser Empower Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Lesser rods can be used with spells of 3rd…
Lesser Extend Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Lesser rods can be used with spells of 3rd…
Lesser Maximize Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day maximized as though using the Maximize Spell feat. Lesser rods can be used with spells of 3rd…
Lesser Quicken Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Lesser rods can be used with spells of 3rd…
Lesser Reach Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day reach as though using the Reach Spell feat. Lesser rods can be used with spells of 3rd level…
Lethal StanceThe barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the…
Lethal StanceThe barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the…
LethalAccuracyEffectBuff
LeviathanSkinRobeMaximizeSpellBuff
Life SightAt 8th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level. This ability only allows you to detect living creatures and…
Lifesense
Litany of MadnessThis creature is confused. It can make a Will saving throw against the confused effect (DC of the spell) next round after receiving the effect and every round after that. If the…
Lizard FamiliarA familiar is a magical pet that enhances the character's skills and senses. A lizard's master gains a +1 natural armor bonus to AC and a +2 bonus on Perception checks.
LK_Transformation01_Buff
LK_Transformation02_Buff
LK_Transformation03_Buff
LongstriderBuff
LongstriderGreaterBuff
Lore MasterAt 5th level, the bard becomes a master of lore and can take 10 on any Knowledge or Lore skill check that he has ranks in. A bard can choose not to take 10 and can instead roll…
LostlarnBossMimic_SlimeGeneratorBuff
LostlarnBossWisp_BlueBuff
LostlarnBossWisp_PurpleBuff
LostlarnBossWisp_RedBuff
LostlarnBossWisp_YellowBuff
LostlarnKeep_CutsceneEmpower
LostlarnKeep_IllusionInitiative
LostlarnKeep_TranspositionBuff
LostlarnKeep_TrapTeleportationImmunity
LostlarnRetiurnBossMimicIgnoreBuff
Lunge
Madness-bearing CreatureMadness-bearing Creatures are immune to mind-affecting spells and abilities, and can apply rage, confusion and other harmful effects on enemies with their attacks.
MageArmorBuff
MageArmorBuffPermanent
MageShieldBuff
Magic FangMagic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or any…
Magic Fang, GreaterGreater magic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls per four caster levels (maximum +5). The spell…
Magical Vestment, ArmorYou imbue a suit of armor with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus…
Magical Vestment, ArmorYou imbue a suit of armor with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus…
Magical Vestment, ShieldYou imbue a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
Magnetic InfusionElements: air or earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: charged water, electric, metal, plasma, thunderstorm Saving Throw: none Your kinetic blast…