PATHFINDER: KINGMAKER

Buffs

1,501–1,550 of 1,852Page 31 of 38
Buffs ↑Description
ShamanBarks
ShamanLayDown
Shambling Mound's VenomSlam; Save: Fortitude Frequency: 1/round for 2 rounds Effect: 1d2 Strength and 1d2 Dexterity damage Cure: 1 consecutive saves The save DC is Constitution-based.
ShamblingMound_ElectricFortitudeEffectBuff
ShamblingMound_MaximizedElectricFortitudeBuff
Shared PrecisionAt 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for…
Shared PrecisionAt 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for…
Shared PrecisionAt 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for…
Shared PrecisionAt 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for…
Sharpen WeaponsAmiri sharpens her weapons, increasing their damage by +1 in the first battle within the next 12 hours. The effect extends to +1 additional battle for every four levels that…
ShatterConfidenceBuff
ShatterConfidenceBuffCaster
ShatteringPunchBuff
Shepherd's PieEating a shepherd's pie provides you with +1 bonus on all saving throws for a day.
Shield
Shield BashYou may attack with light and heavy shields. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. A light shield deals 1d3 damage and…
ShieldOfFaithBuff
ShieldOfFaithFixedPlus4
ShieldOfFaithFixedPlus4
ShieldOfFaithFixedPlus5
Shock
ShrineOfLamashtu
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
SickenedThe character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Sickened
SickenedThe character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
SickenedThe character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
SickenedThe character suffers a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Sickening CriticalWhenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration.…
SickeningEntanglementBuffDifficultTerrain
SigilOfCreationRingBuff
SilverstepWerewolfWildshapeBuff
Siroket_EnragedWarriorBuff
Siroket_EnragedWarriorKillBuff
Size AlterationAs a standard action, a spriggan can, at will, change his size between Small and Large. When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, –2…
Skilled Kineticist
Skilled Kineticist
Skilled Kineticist
Skilled Kineticist
SkilledKineticistBuff
Slave
Slayer's AdvanceIncreases movement speed by 30 ft and makes the target immune to attacks of opportunity.
Sleep
SleepThis creature is sleeping. A sleeping creature is helpless and treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus…
Sleet StormA creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more…
Slime
Buffs - Page 31 - Kingmaker