PATHFINDER: KINGMAKER
Buffs
1,501–1,550 of 1,852Page 31 of 38
| Buffs ↑ | Description |
|---|---|
| ShamanBarks | |
| ShamanLayDown | |
| Slam; Save: Fortitude Frequency: 1/round for 2 rounds Effect: 1d2 Strength and 1d2 Dexterity damage Cure: 1 consecutive saves The save DC is Constitution-based. | |
| ShamblingMound_ElectricFortitudeEffectBuff | |
| ShamblingMound_MaximizedElectricFortitudeBuff | |
| At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for… | |
| At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for… | |
| At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for… | |
| Shared Precision | At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for… |
| Amiri sharpens her weapons, increasing their damage by +1 in the first battle within the next 12 hours. The effect extends to +1 additional battle for every four levels that… | |
| ShatterConfidenceBuffCaster | |
| Eating a shepherd's pie provides you with +1 bonus on all saving throws for a day. | |
| You may attack with light and heavy shields. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. A light shield deals 1d3 damage and… | |
| ShrineOfLamashtu | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,… | |
| The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. | |
| The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. | |
| The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. | |
| The character suffers a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. | |
| Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration.… | |
| SickeningEntanglementBuffDifficultTerrain | |
| SigilOfCreationRingBuff | |
| Siroket_EnragedWarriorBuff | |
| Siroket_EnragedWarriorKillBuff | |
| As a standard action, a spriggan can, at will, change his size between Small and Large. When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, –2… | |
| Skilled Kineticist | |
| Skilled Kineticist | |
| Skilled Kineticist | |
| Skilled Kineticist | |
| SkilledKineticistBuff | |
| Slave | |
| Increases movement speed by 30 ft and makes the target immune to attacks of opportunity. | |
| This creature is sleeping. A sleeping creature is helpless and treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus… | |
| A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more… | |
