PATHFINDER: KINGMAKER
Buffs
1,801–1,850 of 1,852Page 37 of 38
| Buffs ↑ | Description |
|---|---|
| You are in medium air elemental form now. You have a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement… | |
| You are in medium earth elemental form now. You have a +4 size bonus to your Strength, a +5 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat… | |
| You are in medium fire elemental form now. You have a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is… | |
| You are in medium water elemental form now. You gain a +4 size bonus to your Constitution, a +5 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement… | |
| You are in shambling mound form now. You have a +4 size bonus to your Strength, a +2 size bonus to your Constitution, and a +4 natural armor bonus, resist fire 20, and resist… | |
| You are in small air elemental form now. You have a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement… | |
| You are in small earth elemental form now. You have a +2 size bonus to your Strength, a +4 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers.… | |
| You are in small fire elemental form. You have a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is… | |
| You are in small water elemental form now. You have a +2 size bonus to your Constitution, a +4 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement speed… | |
| You are in smilodon form now. You have a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10… | |
| You are in wolf form now. You have a +2 size bonus to your Strength and a +2 natural armor bonus. Your movement speed is increased by 20 feet. You also have a 1d6 bite attack and… | |
| WildGazeImmunity | |
| WildLink_ArcherBuff | |
| WildLink_ArcherEffectBuff | |
| WildLink_MonarchBuff | |
| WildLink_ScoutBuff | |
| WildLink_ScoutEffectBuff | |
| WildShapeElementalFireHugeBurnCasterBuff | |
| WildShapeElementalFireLargeBurnCasterBuff | |
| WildShapeElementalFireMediumBurnCasterBuff | |
| WildShapeElementalFireSmallBurnCasterBuff | |
| At 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under… | |
| At 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under… | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| This character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability… | |
| This character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't… | |
| Worm Infestation | The infested creature is covered in worms. These worms squirm over any creature within 8 feet. They automatically deal 4d6 swarm damage with no attack roll needed. If a creature… |
| The infested creature is covered in worms. These worms squirm over any creature within 8 feet. They automatically deal 4d6 swarm damage with no attack roll needed. If a creature… | |
| Wounded | |
