Codex
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| Codex ↓ | Description |
|---|---|
| Mastodon | The great mastodons are primeval cousins of elephants. Their large tusks dwarf those of regular elephants, jutting outward and then curving back toward one another at the tips.… |
| Map Movement | To set out for a location, click on one of the arrows near your party token. You can learn the whereabouts of significant locations by talking to characters or happening upon… |
| Manticore | Manticores are fierce predators that patrol a wide area in search of fresh meat. A typical manticore is about 10 feet long and weighs about 1,000 pounds. Some have more… |
| Mandragora Swarm | A normal mandragora resembles a small fat child made from leaves, coiled vines, tree bark, and pallid tubers. Its limbs short and ending in writhing tendrils and twitching roots,… |
| Mandragora | A mandragora rises spontaneously from a mandrake root that has drawn nutrition from the corpse or ichor of a demon. A typical mandragora stands at just over 3 feet tall and only… |
| Magus | There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual… |
| Magic Domain | You are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a… |
| Madness Domain | You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness: You can… |
| Luck Domain | You are infused with luck, and your mere presence can spread good fortune. Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the… |
| Lore: Religion | (Intelligence; Trained Only) This skill represents character's knowledge about the secrets of deities, holy lore, and extraplanar realms. You apply your character's Lore… |
| Lore: Nature | (Intelligence; Trained Only) This skill represents character's knowledge about the natural world, and ability to command and train wild creatures. You apply your character's Lore… |
| Long Live the King! | Congratulations! Your barony has advanced to become an independent kingdom! Your stats may now be increased beyond rank 6, and all of the kingdom's income will stay in your… |
| Lizardfolk | Lizardfolk are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. Uninterested in colonization of the dry… |
| Linzi's Journal | Linzi's Journal contains your current quests and tasks. When their status changes, you will also see a notification on the main screen. To open the Journal, press . Linzi's… |
| Linnorm | Treacherous primeval dragons of the northern regions of the world, linnorms thrive on their hatred for those they deem to be lesser creatures and seek to inflict as much… |
| Liberation Domain | You are a spirit of freedom and a staunch foe against all who would enslave and oppress. Liberation: You have the ability to ignore impediments to your mobility. For a number of… |
| Level Up | Victories in combat and other successes will reward your characters with experience points. After gaining a certain amount of experience, a character will achieve a new level.… |
| Level | The next line of a spell description gives the spell's level, a number between 0 and 9 that defines the spell's relative power. This number is preceded by a list of classes whose… |
| Leopard | Leopards are 4 feet long and weigh 120 pounds. Leopards and their kin prefer to hunt at night and ambush their prey from above, pouncing down from trees or high rocks. Leopards… |
| Lawbringer (Archon-Blooded) | Lawbringers are champions of justice and of doling out punishment to the wicked, and often believe chaos is the cause of all mortal suffering. Archon-blooded aasimars have a +2… |
| Law Domain | You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law: You can touch a willing creature as a standard action, infusing it with the… |
| Lamashtu | Gnolls claim that when Lamashtu first saw the hyena, she took it as her consort and the first gnoll was born. A thousand such stories abound about all manner of creatures, each… |
| Kobold | Kobolds are creatures of the dark, found most commonly in enormous underground warrens or the dark corners of the forest where the sun is unable to reach. Due to their physical… |
| Knowledge: World | (Intelligence; Trained Only) This skill represents character's knowledge about people, systems that make civilization run, historical events that made societies what they are… |
| Knowledge: Arcana | (Intelligence; Trained Only) This skill represents character's knowledge about spells, magic items and numerous bits of magical lore. You apply your character's Knowledge… |
| Knowledge Domain | You are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. Void Form: You can become semi-tangible as a standard action. While… |
| Kineticist | Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. Kineticists often awaken… |
| Jabberwock | The jabberwock is a true creature of legend — a subject of poetry, song, and myth in many cultures. It is known to be a devastating creature in combat whose arrival presages… |
| Irori | Irori was once a mortal man whose intense discipline allowed him to attain enlightenment and divinity through physical, mental, and spiritual perfection. He teaches that mastery… |
| Iomedae | At just over 900 years old, Iomedae is the youngest of the major deities of Golarion, and has only begun to reach her full potential as an independent deity in the last century.… |
| Intelligence (Int) | Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects their spellcasting ability in many ways. A character… |
| Inspecting a creature | Your party members can use their Knowledge and Lore skills to inspect a hostile creature and try to determine its basic characteristics, defense, attacks and special abilities.… |
| Inquisitor | Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a… |
| Injury and Death | Your hit points measure how hard you are to kill. No matter how many hit points you lose, your character isn't hindered in any way until your hit points drop to 0 or lower. Loss… |
| Injury | If you take damage while trying to cast a spell, you make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the… |
| Initiative | When a battle starts, each combatant makes an initiative check. The higher their initiative is, the earlier the character can act. Initiative scores can be viewed in the Combat… |
| Initiative | Whenever combat begins, all creatures involved in the battle must make an initiative check to determine the order in which creatures act during combat. The higher the result of… |
| Illustrated Book Episodes | Some game events play out as illustrated book episodes. The decisions you make during these episodes can have a drastic impact on the development of the game's plot. As with… |
| Illusion | Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things… |
| Idyllkin (Agathion-Blooded) | Idyllkin possess bestial aspects and calm dispositions, and often act as peaceful intermediaries between lawful and chaotic agents of good. Agathion-blooded aasimars have a +2… |
| Hydra | The legendary hydra is a beast of vicious hunger and amazing regenerative powers, renowned for its ability to sprout two new heads when one is decapitated. Resembling a… |
| Hungerseed (Oni-Spawn) | Endowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, more powerful form, and have a voracious appetite for sensory pleasures… |
| Humans | Physical Description: The physical characteristics of humans are as varied as the world's climes. From the dark-skinned tribesmen of the southern continents to the pale and… |
| How to Claim a Region | Here is what you must do to claim a new region: -Meet special regional conditions. That is, complete a quest or reach a certain rank in one of the stats. -Collect sufficient BP… |
| Horse | Horse is the generic name given to any of the quadrupedal equine animal species found domesticated throughout Golarion. They vary greatly in size and weight, all the way from the… |
| Hodag | As stout as a bull with a reptile's scaly, spiked body, hodags are legendary forest predators that hunt along the edges of civilization in thick woods. Green, gray, and black… |
| Hit Points (HP) | Hit points are an abstraction signifying how robust and healthy a creature is at the current moment. To determine a creature's hit points, roll the dice indicated by its Hit… |
| Hill Giant | Skin color among hill giants ranges from light tan to deep, ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides… |
| Helpless Defenders | A helpless opponent is someone who is bound, sleeping, paralyzed, unconscious, or otherwise at your mercy. Regular Attack A helpless character takes a –4 penalty to AC against… |
| Helping Artisans | Every artisan you meet will ask you for a favor. As soon as you fulfill the request, a workshop blueprint will appear in the settlement. An artisan with a workshop receives… |
