Codex
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| Codex ↓ | Description |
|---|---|
| Community Domain | Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. Calming Touch: You can touch a creature as a standard action to heal it of 1d6… |
| Combining Magic Effects | Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except… |
| Combat Round | Each round represents 6 seconds in the game world; there are 10 rounds in a minute of combat. A round normally allows each character involved in a combat situation to act. Each… |
| Combat Modifiers | A number of factors and conditions can influence an attack roll. Many of these situations grant a bonus or penalty on attack rolls or to a defender's Armor_Class. |
| Combat Maneuvers | During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe. Although these maneuvers have vastly different results, they all use a… |
| Combat Maneuver Defense | Each character and creature have a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following… |
| Combat Maneuver Bonus | Each character and creature have a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature's CMB is determined using the following… |
| Combat Actions | During one turn, there are a wide variety of actions that your character can perform, from swinging a sword to casting a spell. Types of Combat Options Many attacks are basic… |
| Combat | The game uses a roll of 20-sided die for combat and many other skill checks. Combat happens in real time, but you can pause the game at any time to assess the situation and give… |
| Cleric | In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the… |
| Class Level | The level of a character in a particular class. For a character with levels in only one class, class level and character level are the same. |
| Class | A character's class is one of their most defining features. It's the source of most of their powers, and it gives them a specific role in any adventuring party. A character's… |
| Claiming New Regions | You may claim new regions to expand your territory. Open the Regions tab on the right side of the screen and select the relevant project at the bottom of the screen. Claiming a… |
| Choosing a Spell | First, you must choose which spell to cast. If you're a cleric, druid, experienced paladin, experienced ranger, magus or wizard, you select from among spells prepared earlier in… |
| Charm Domain | You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. Dazing Touch: You can cause a living creature to become dazed for 1 round as a… |
| Charisma (Cha) | Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It is the most important ability for bards. It is also important for clerics… |
| Charge | Charging is a special full-round action that allows you to move up to twice your speed and attack as a part of the action. Charging, however, carries tight restrictions on how… |
| Character Level | The total level of the character, which is the sum of all class levels held by that character. |
| Character Class | A character's class is one of their defining features. It's the source of most of their powers, and it gives them a specific role in any adventuring party |
| Chaos Domain | Your touch infuses life and weapons with chaos, and you revel in all things anarchic. Touch of Chaos: You can imbue a target with chaos as a melee touch attack. For the next… |
| Challenging Mode | When your character's current hit points drop to a negative amount equal to his Constitution score or lower, he's dead. A character can also die from taking ability damage or… |
| Centipede, Giant | Giant centipedes attack nearly any living creatures with their poisonous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including… |
| Cayden Cailean | Cayden Cailean is one of the Ascended, a mortal man who became a god after passing the grueling tests of the magical Starstone. Three days after entering the Cathedral of the… |
| Casting Time | Most spells have a casting time of 1 standard action. Others take 1 round or more, while a few require only a swift action. A spell that takes 1 round to cast is a full-round… |
| Casting Spells | Whether a spell is arcane or divine, and whether a character prepares spells in advance or chooses them on the spot, casting a spell works the same way. |
| Caster Level | A spell's power often depends on its caster level, which for most spellcasting characters is equal to their class level in the class they're using to cast the spell. In the event… |
| Camera | To move the camera, use the WASD and ARROW KEYS or press and hold the middle mouse button. You can also use a scroll wheel to zoom in and out. To move the camera, use . |
| Calistria | Calistria is the most widely worshiped elven goddess on Golarion — an ancient deity with a long memory for old slights, at once mysterious, alluring, temperamental, and… |
| Bulette | The creation of some unknown arcanist in millennia past, the bulette has bred true to become one of the fiercest predators of the hills. Burrowing rapidly through the earth just… |
| Buildings: Special Bonuses | Buildings may provide special bonuses if you meet certain conditions (most commonly, two buildings must stand close together to grant the bonus). Make sure you use this feature… |
| Buildings: Moving and Demolition | Demolish a building to get rid of it and recover half of the resources you spent on construction. If you want to move a building, you will have to demolish the old one (gaining… |
| Build Points and Income | Build Points (BP) are the barony's main resource. They are required for settlement upgrades, construction, project management, and so on. The barony treasury's weekly income is… |
| Bringing Back the Dead | Several spells have the power to restore slain characters to life. When a living creature dies, its soul departs its body, leaves the Material Plane, travels through the Astral… |
| Bonus Types | Usually, a bonus has a type that indicates how exactly the bonus is granted. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With… |
| Bogeyman | Many believe that the most cruel and mischievous fey become bogeymen as a punishment or a reward for their actions. Others see bogeymen as supernatural manifestations of… |
| Boar | Much more ill-tempered and dangerous than their domesticated kin, boars are omnivorous creatures common to temperate forests, although they are not unknown in tropical climes.… |
| Beastbrood (Rakshasa-Spawn) | Beastbrood regard themselves as deserving of appreciation and opulence. Through deceit and sheer willpower, they often achieve privileged stations in society. Beastbrood have a… |
| Bear | A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is… |
| Base Attack Bonus (BAB) | Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, their base attack bonus improves. When a creature's base… |
| Barony Stats | The barony has ten basic stats, each supervised by an advisor. They are as follows: Population (Regent), Loyalty (Councilor), Military (General), Economy (Treasurer), Divine… |
| Barony Alignment | Your subjects look up to you in all areas of life, including your alignment. Depending on the ruler's morale and conduct, your barony will attract the attention of a particular… |
| Bard | Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming… |
| Barbarian | For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle,… |
| Azata, Ghaele | This elegantly armored sentinel stands alert, her eyes radiating divine light and her noble blade crackling with power. Ghaeles are the most knightly of the azatas, hunting… |
| Azata, Bralani | Bralanis are among the fiercest and wildest of the azatas, living from moment to moment and always on the lookout for chances to test their skill in battle. In addition to their… |
| Azata | Azatas are a race of celestials native to the plane of Elysium, where the pursuit of freedom and goodness is paramount. Azatas are champions of these concepts, great bards,… |
| Axiomite | Stewards of ancient, colossal cities on lawful planes, axiomites represent the fundamental search for order. According to their own history, the first axiomites sprang from the… |
| Athletics | (Strength; Armor Check Penalty) This skill represents the character's talent at deeds of physical prowess such as leaping, scaling walls, and swimming. You apply your character's… |
| Athach | An athach is a twisted kind of giant, cruel and thuggish. It lives to bring misery, ruin, and terror to weaker creatures. An individual may be nearly any human color, though its… |
| Astradaemon | Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly… |
