PATHFINDER: KINGMAKER

Codex

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CodexDescription
KoboldKobolds are creatures of the dark, found most commonly in enormous underground warrens or the dark corners of the forest where the sun is unable to reach. Due to their physical similarities, kobolds loudly proclaim themselves the scions of
LamashtuGnolls claim that when Lamashtu first saw the hyena, she took it as her consort and the first gnoll was born. A thousand such stories abound about all manner of creatures, each citing the Mother of Monsters as the beasts' progenitor. Lamash
Law DomainYou follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls,
Lawbringer (Archon-Blooded)Lawbringers are champions of justice and of doling out punishment to the wicked, and often believe chaos is the cause of all mortal suffering. Archon-blooded aasimars have a +2 racial bonus to Constitution and Wisdom, and a +2 racial bonus
LeopardLeopards are 4 feet long and weigh 120 pounds. Leopards and their kin prefer to hunt at night and ambush their prey from above, pouncing down from trees or high rocks. Leopards eat almost any animal they can run down and catch, preferring S
LevelThe next line of a spell description gives the spell's level, a number between 0 and 9 that defines the spell's relative power. This number is preceded by a list of classes whose members can cast the spell. A spell's level affects the DC fo
Level UpVictories in combat and other successes will reward your characters with experience points. After gaining a certain amount of experience, a character will achieve a new level. This allows them to gain a new class or increase their level in
Liberation DomainYou are a spirit of freedom and a staunch foe against all who would enslave and oppress. Liberation: You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normal
LinnormTreacherous primeval dragons of the northern regions of the world, linnorms thrive on their hatred for those they deem to be lesser creatures and seek to inflict as much suffering as possible unto their unfortunate victims. Sweeping bones a
Linzi's JournalLinzi's Journal contains your current quests and tasks. When their status changes, you will also see a notification on the main screen. To open the Journal, press . Linzi's Journal contains your current quests and tasks. When their status c
LizardfolkLizardfolk are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. Uninterested in colonization of the dry lands and content with the simple weapons and rituals that ha
Long Live the King!Congratulations! Your barony has advanced to become an independent kingdom! Your stats may now be increased beyond rank 6, and all of the kingdom's income will stay in your treasury. However, you will no longer receive financial support fro
Lore: Nature(Intelligence; Trained Only) This skill represents character's knowledge about the natural world, and ability to command and train wild creatures. You apply your character's Lore (Nature) skill to checks required for: • Handle animals. • Id
Lore: Religion(Intelligence; Trained Only) This skill represents character's knowledge about the secrets of deities, holy lore, and extraplanar realms. You apply your character's Lore (Religion) skill to checks required for: • Identify monsters (outsider
Luck DomainYou are infused with luck, and your mere presence can spread good fortune. Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice a
Madness DomainYou embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness: You can give a creature a vision of madness as a melee touch attack. Ch
Magic DomainYou are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can m
MagusThere are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The magus is at once
MandragoraA mandragora rises spontaneously from a mandrake root that has drawn nutrition from the corpse or ichor of a demon. A typical mandragora stands at just over 3 feet tall and only weighs 30 pounds. However, its size hides the creature's fanta
Mandragora SwarmA normal mandragora resembles a small fat child made from leaves, coiled vines, tree bark, and pallid tubers. Its limbs short and ending in writhing tendrils and twitching roots, while its vestigial head sports little more than a pair of be
ManticoreManticores are fierce predators that patrol a wide area in search of fresh meat. A typical manticore is about 10 feet long and weighs about 1,000 pounds. Some have more human-like heads, usually with beards. Males and females look much alik
Map MovementTo set out for a location, click on one of the arrows near your party token. You can learn the whereabouts of significant locations by talking to characters or happening upon them during your journey. After learning about a location, you mu
MastodonThe great mastodons are primeval cousins of elephants. Their large tusks dwarf those of regular elephants, jutting outward and then curving back toward one another at the tips. Shaggy woolly mammoths are a mastodon variant adapted to cold e
MedusaMedusas are human-like creatures with snakes instead of hair. At distances of 30 feet or more, a medusa can easily pass for a beautiful woman if she wears something to cover her serpentine locks — when wearing clothing that conceals her hea
MephitMephits are the servants of powerful elemental creatures. Key sites and locations on the elemental planes are full of mephits scurrying about on important errands or duties. Each mephit is associated with one element that defines its spells
Miscellaneous ActionsThe following actions take a variable amount of time to accomplish or otherwise work differently than other actions.
MiteDescended from even smaller fey, the mites are among the most pitiful and craven dwellers of the dark. Hideously ugly, even goblins have been known to mock mites for their homely appearances, mockery most mites take to heart and nurture for
Mobility(Dexterity; Armor Check Penalty) This skill represents character's talent for balance and coordination, including aerial maneuvers, gymnastics, and tumbling. You apply your character's Acrobatics skill to checks required for: • Move near op
Monitor LizardMonitor lizards are large enough to pose a threat to humans, and in some societies are often mistaken for dragons. Some can reach lengths of 10 feet or more and weights of 350 pounds.
MonkFor the truly exemplary, martial skill transcends the battlefield — it is a lifestyle, a doctrine, a state of mind. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capa
Moral ChoicesSometimes your character has to make difficult decisions, relying on their conscience (or lack thereof). Such decisions impact your character's alignment, gradually shifting your character toward good or evil, lawful or chaotic. Some dialog
More about AdvisorsEvery barony stat gains a bonus from a specific ability of the appointed advisor. The exact size of the bonus is indicated in the upper right corner of the advisor's card. Only advisors may address the problems, opportunities, and sudden ev
Motherless (Qlippoth-Spawn)No woman survives the birth of a babe whose qlippoth ancestry has emerged. At best, qlippoth-spawn rip their mothers apart during labor. At worst, they tear themselves out even earlier. Motherless have a +2 racial bonus to Strength and Wisd
Movanic DevaMovanic devas serve as infantry in the celestial armies, though they spend most of their time patrolling the Positive, Negative, and Material Planes. On the Positive Plane, they watch over wandering good souls, which sometimes puts them int
Move ActionA move action allows you to move up to your speed or perform an action that takes a similar amount of time. You can take a move action in place of a standard action.
MovementClick on the location you want to walk to, and your character will start moving toward it. The location will be marked with a special symbol. If the location is inaccessible, the symbol will instead appear in the nearest accessible location
Movement in CombatGenerally, you can move your speed in a round and still do something (take a move action and a standard action). If you do nothing but move (that is, if you use both of your actions in a round to move your speed), you can move double your s
Musetouched (Azata-Blooded)The musetouched epitomize freedom and joy, and travel the world to liberate less fortunate individuals. Azata-blooded aasimars have a +2 racial bonus to Dexterity and Charisma, and a +2 racial bonus on Persuasion and Mobility checks and can
Mystic TheurgeMystic theurges place no boundaries on their magical abilities and find no irreconcilable paradox in devotion to the arcane as well as the divine. They seek magic in all of its forms, finding no reason or logic in denying themselves instruc
NecromancyNecromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
NereidNereids are capricious and often dangerous aquatic fey that appear as strikingly beautiful women, often seen bathing unclothed in the water. Many sailors have met their doom following a nereid, for though a nereid's beauty is otherworldly,
NethysAncient Osirian legends speak of the god-king Nethys, a man whose monomaniacal pursuit of magic opened the fabric of reality to his probing vision, revealing to him the secrets of creation in this world and in the Great Beyond. The sight ca
NightmareThis eerie horse-like creature's skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks. Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are ne
NixieNixies are guardians of ponds, rivers, lakes, and springs. They prefer dwelling in idyllic places, which they protect from the depredations of predators and careless humanoids. While this often involves confusing enemies and driving foes aw
Nobility DomainYou are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word: As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rol
NorgorberNorgorber is one of the Ascended, a mortal who triumphed in the Test of the Starstone and took the mantle of the god of killers and spies. Little is known of his life as a mortal, for he has concealed this information so others can't use it
Normal ModeWhen your character's current hit points drop to a negative amount equal to their Constitution score or lower, they get the Death Door Condition. If they already had the Death Door Condition, they die. A character can also die from taking a
Not an ActionSome activities are so minor that they are not even considered free actions. They literally don't take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with a b
NymphMany have lost their lives in vain search of the beauty of the nymph, and many more to the madness and obsession their grace has upon minds and bodies unprepared for their companionship. Yet the nymph herself is not a cruel creature — a gua
OwlbearThe origin of the owlbear is a subject of great debate among scholars of the monstrous creatures of the world. However, most concur that at some point in the distant past, a deranged wizard created the original specimens by crossing an owl
Codex — Page 5 — Kingmaker