PATHFINDER: KINGMAKER

Codex

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CodexDescription
PaladinThrough a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justic
Perception(Wisdom) This skill represents character's acuity of your senses allows you to notice fine details, see danger coming, and tell when people are lying or otherwise behaving suspiciously. You apply your character's Perception skill to checks
Persuasion(Charisma) This skill represents character's talent to manipulate other people through negotiation, deceit, or intimidation. You apply your character's Persuasion skill to checks required for: • Change others' attitudes. • Create diversions
Phantom ArmorRaised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or floating of their own accord. Most pha
PharasmaPharasma is the stern observer of life and death, scrutinizing the tangled webs of fate and prophecy, mercilessly cold in the administration of her duties. Having seen infants die, the righteous fall too soon, and tyrants live to advanced a
Pitborn (Demon-Spawn)Pitborn delight in destruction, especially while unleashing their havoc on what others consider valuable or precious. Perhaps because of this volatility, others tend to simply defer to pitborn, an act that often grants them the dominance th
Plant DomainYou find solace in the green, can grow defensive thorns, and can communicate with plants. Enlarge: As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this power a numbe
Plumekith (Garuda-Blooded)Their shimmering avian features make plumekith instantly recognizable. Though they can act rashly, plumekith never shirk their duty after making a commitment. Garuda-blooded aasimars have a +2 racial bonus to Dexterity and Wisdom, and a +2
PonyPonies are smaller breeds of horses better suited to halflings, gnomes, and dwarves, but they also make fond pets for humans as well. They stand 3 to 4 feet tall and weigh about 600 pounds. A light load for a pony is up to 100 pounds, a med
Prestige classes
Problems and OpportunitiesThere are two types of events: problems and opportunities. If a problem event ends with a Failure, it decreases your stats. If it ends with a Success, it has no effect. Succeeding at an opportunity event will increase your stats, and it nor
ProjectsThe Projects tab will allow you to upgrade various aspects of your barony. New projects will come your way during the game as you meet certain conditions or undertake various ventures. To start working on a project, assign one of your advis
Protection DomainYour faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave
Purple WormPurple worms are giant scavengers that inhabit the deepest regions of the world, consuming any organic material that they encounter. They are notorious for swallowing their prey whole. It is not uncommon to hear of a group of adventurers va
QuickwoodThese carnivorous plants prize human and elven flesh, but eat anything they manage to catch. Quickwoods typically explore an area, taking note of any oak trees, and then root themselves and wait for prey to wander by. They use their oaksigh
RaceRace is an important part of what makes characters who they are. It both provides a starting point for character creation and sets the tone for a character as it progresses. Race mixes biology and culture, then translates those concepts int
RangeA spell's range indicates how far from you it can reach, as defined in the range entry of the spell description. A spell's range is the maximum distance from you that the spell's effect can occur, as well as the maximum distance at which yo
RangerFor those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game,
RedcapRedcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencie
RegenerationA creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration s
Region UpgradeYou may now upgrade regions within your barony. Every region has 2 or 3 available upgrades, with unique bonuses and conditions for each. All of them are listed on the region cards. You will find the region upgrade projects on the Projects t
Repose DomainYou see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest: Your touch can fill a creature with lethargy, causing a living creature
RestIn camp, all characters will restore some of their lost hit points, and those capable of casting spells will replenish them. To camp, you need a special resource — rations. When you click the "Rest" button, an outline of a camp appears unde
Restricted ActivityIn some situations, you may be unable to take a full round's worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free and swift actions as normal). You can't take a full-
RocRocs are terrifying, legendary birds renowned for their ability to carry off elephants and other big animals. A typical roc is 30 feet long from beak to tail, with an 80-foot wingspan and weight of up to 8,000 pounds. While their beaks are
RogueLife is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becomi
RovagugSpawned to destroy worlds, Rovagug tore into existence while the cosmos was still young, devouring and destroying everything he touched and laying waste to the careful creations of the gods. Trapped by a union of desperate deities, Rovagug
Safe LocationIf there are no threats in the location it can be used as a sort of "headquarters" where you can prepare your party for a new expedition. In such locations, companions don't follow you around and will go about their own business. You can sp
SarenraeSarenrae is one of the most popular deities on Golarion, and followers of many other faiths respect her power, dedication, and generosity. Once a powerful angel known as an empyreal lord, Sarenrae led the heavenly hosts in the charge agains
SatyrsSatyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and are renowned as rakes and smooth-talkers, wooing unwary maiden
Saving ThrowGenerally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class and level, and an associated ability s
Saving ThrowsUsually, a harmful spell allows a target to make a saving throw to avoid some or all of the effect. The saving throw entry in a spell description defines which type of saving throw the spell allows and describes how saving throws against th
Schools of magicSchool (Subschool) Beneath the spell name is a line giving the school of magic (and the subschool, if any) to which the spell belongs. Almost every spell belongs to one of eight schools of magic. A school of magic is a group of related spel
Scouting ProjectsWith special projects, you can find locations you missed within barony regions while exploring the territory. Use projects to send scouts, and after a while they will return with information about a new location. After some time to rest, sc
ScrollsScrolls are expendable items that allow you to use the spell written on it once. To use it, the character must know how to cast the written spell, have the Use Magic Device skill, or it should be on one of the spell lists of one of the char
Scythe TreeA hideous, sadistic plant known as a scythe tree roams the land ready to attack any wandering prey. The scythe tree is an intelligent plant but does little with its intellect other than devise new and cruel methods to torment its food once
SensesSome creatures and character may have additional or alternative means of perceiving the world around them, allowing them to see in complete darkness, locate objects by ultrasound, and so on.
Settlement UpgradeYou can now upgrade settlements in your barony. Every three villages acquired in your domain will enable you to upgrade one of them to the town level, provided that 6 or more slots are occupied in that village. The first upgrade must take p
Shackleborn (Kyton-Spawn)Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own moments of anguish and confinement with an odd serenity. Shac
Shambling MoundShambling mounds, also called shamblers, appear to be heaps of rotting vegetation. They are actually intelligent, carnivorous plants with a fondness for elf flesh in particular. What serve as a shambler's brain and sensory organs are locate
ShelynShelyn has watched over the multiverse with a gentle heart and generous eye since the beginnings of sentience, encouraging mortals in peace and love and reveling in even their crudest artistic awakenings. A passionate and creative artist in
Shocker LizardA shocker lizard has a pale yellow underside, with bright green scales elsewhere on its 3-foot-long body, and weighs about 25 pounds. Shocker lizards tend toward group living, as their electrical abilities grow in power when they are close
SizeAll characters and creatures, depending on how large they are, are separated into different size categories — Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan and Colossal. For example, humans are of a Medium size, while halfl
SkeletonSkeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force — a cunning that allows them to w
SkillsA skill represents a creature's ability to perform an ordinary task, such as climb a wall, sneak down a hallway, or spot an intruder. The number of ranks possessed by a creature in a given skill represents its proficiency in that skill. Det
SlayerSkilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, an
Slug, GiantNo simple garden pests, giant slugs pose a serious threat to those caught in their path. Folk who dwell near swamps and other regions that support giant slugs risk losing livestock and even their homes to these enormous beasts. Giant slugs
SlurkSlurks are frog-like creatures, the descendants of the failed result of a dwarven attempt to domesticate and breed subterranean frogs as food and labor animals. Though the dwarves failed to create suitable livestock, the sticky frogbeasts a
SmilodonTigers are usually the top animal predators in their territories, and have been known to kill bears, crocodiles, giant snakes, wolves, and even other great cats. Even humanoids are far from safe, especially in cases where a tiger has develo
SorcererScions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagi
Codex — Page 6 — Kingmaker