Codex
251–300 of 373Page 6 of 8
| Codex ↑ | Description |
|---|---|
| Paladin | Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders,… |
| Perception | (Wisdom) This skill represents character's acuity of your senses allows you to notice fine details, see danger coming, and tell when people are lying or otherwise behaving… |
| Persuasion | (Charisma) This skill represents character's talent to manipulate other people through negotiation, deceit, or intimidation. You apply your character's Persuasion skill to checks… |
| Phantom Armor | Raised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of… |
| Pharasma | Pharasma is the stern observer of life and death, scrutinizing the tangled webs of fate and prophecy, mercilessly cold in the administration of her duties. Having seen infants… |
| Pitborn (Demon-Spawn) | Pitborn delight in destruction, especially while unleashing their havoc on what others consider valuable or precious. Perhaps because of this volatility, others tend to simply… |
| Plant Domain | You find solace in the green, can grow defensive thorns, and can communicate with plants. Enlarge: As a swift action you can enlarge yourself for 1 round, as if you were the… |
| Plumekith (Garuda-Blooded) | Their shimmering avian features make plumekith instantly recognizable. Though they can act rashly, plumekith never shirk their duty after making a commitment. Garuda-blooded… |
| Pony | Ponies are smaller breeds of horses better suited to halflings, gnomes, and dwarves, but they also make fond pets for humans as well. They stand 3 to 4 feet tall and weigh about… |
| Prestige classes | |
| Problems and Opportunities | There are two types of events: problems and opportunities. If a problem event ends with a Failure, it decreases your stats. If it ends with a Success, it has no effect.… |
| Projects | The Projects tab will allow you to upgrade various aspects of your barony. New projects will come your way during the game as you meet certain conditions or undertake various… |
| Protection Domain | Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus… |
| Purple Worm | Purple worms are giant scavengers that inhabit the deepest regions of the world, consuming any organic material that they encounter. They are notorious for swallowing their prey… |
| Quickwood | These carnivorous plants prize human and elven flesh, but eat anything they manage to catch. Quickwoods typically explore an area, taking note of any oak trees, and then root… |
| Race | Race is an important part of what makes characters who they are. It both provides a starting point for character creation and sets the tone for a character as it progresses. Race… |
| Range | A spell's range indicates how far from you it can reach, as defined in the range entry of the spell description. A spell's range is the maximum distance from you that the spell's… |
| Ranger | For those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of… |
| Redcap | Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like… |
| Regeneration | A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their… |
| Region Upgrade | You may now upgrade regions within your barony. Every region has 2 or 3 available upgrades, with unique bonuses and conditions for each. All of them are listed on the region… |
| Repose Domain | You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest: Your… |
| Rest | In camp, all characters will restore some of their lost hit points, and those capable of casting spells will replenish them. To camp, you need a special resource — rations. When… |
| Restricted Activity | In some situations, you may be unable to take a full round's worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action… |
| Roc | Rocs are terrifying, legendary birds renowned for their ability to carry off elephants and other big animals. A typical roc is 30 feet long from beak to tail, with an 80-foot… |
| Rogue | Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor.… |
| Rovagug | Spawned to destroy worlds, Rovagug tore into existence while the cosmos was still young, devouring and destroying everything he touched and laying waste to the careful creations… |
| Safe Location | If there are no threats in the location it can be used as a sort of "headquarters" where you can prepare your party for a new expedition. In such locations, companions don't… |
| Sarenrae | Sarenrae is one of the most popular deities on Golarion, and followers of many other faiths respect her power, dedication, and generosity. Once a powerful angel known as an… |
| Satyrs | Satyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and… |
| Saving Throw | Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a d20 roll plus a… |
| Saving Throws | Usually, a harmful spell allows a target to make a saving throw to avoid some or all of the effect. The saving throw entry in a spell description defines which type of saving… |
| Schools of magic | School (Subschool) Beneath the spell name is a line giving the school of magic (and the subschool, if any) to which the spell belongs. Almost every spell belongs to one of eight… |
| Scouting Projects | With special projects, you can find locations you missed within barony regions while exploring the territory. Use projects to send scouts, and after a while they will return with… |
| Scrolls | Scrolls are expendable items that allow you to use the spell written on it once. To use it, the character must know how to cast the written spell, have the Use Magic Device… |
| Scythe Tree | A hideous, sadistic plant known as a scythe tree roams the land ready to attack any wandering prey. The scythe tree is an intelligent plant but does little with its intellect… |
| Senses | Some creatures and character may have additional or alternative means of perceiving the world around them, allowing them to see in complete darkness, locate objects by… |
| Settlement Upgrade | You can now upgrade settlements in your barony. Every three villages acquired in your domain will enable you to upgrade one of them to the town level, provided that 6 or more… |
| Shackleborn (Kyton-Spawn) | Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own… |
| Shambling Mound | Shambling mounds, also called shamblers, appear to be heaps of rotting vegetation. They are actually intelligent, carnivorous plants with a fondness for elf flesh in particular.… |
| Shelyn | Shelyn has watched over the multiverse with a gentle heart and generous eye since the beginnings of sentience, encouraging mortals in peace and love and reveling in even their… |
| Shocker Lizard | A shocker lizard has a pale yellow underside, with bright green scales elsewhere on its 3-foot-long body, and weighs about 25 pounds. Shocker lizards tend toward group living, as… |
| Size | All characters and creatures, depending on how large they are, are separated into different size categories — Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan and… |
| Skeleton | Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to… |
| Skills | A skill represents a creature's ability to perform an ordinary task, such as climb a wall, sneak down a hallway, or spot an intruder. The number of ranks possessed by a creature… |
| Slayer | Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing… |
| Slug, Giant | No simple garden pests, giant slugs pose a serious threat to those caught in their path. Folk who dwell near swamps and other regions that support giant slugs risk losing… |
| Slurk | Slurks are frog-like creatures, the descendants of the failed result of a dwarven attempt to domesticate and breed subterranean frogs as food and labor animals. Though the… |
| Smilodon | Tigers are usually the top animal predators in their territories, and have been known to kill bears, crocodiles, giant snakes, wolves, and even other great cats. Even humanoids… |
| Sorcerer | Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves… |
