Burning Hands (Electricity)
At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Burning Hands (Electricity): This spell always deals a type of damage determined by your element (air). In addition, the subtype of this spell changes to match the energy type of your element. Any creature in the area takes 1d4 points of electricity damage per caster level (maximum 5d4).
