Eruption

Element: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast erupts from the ground in a pillar centered anywhere within 50 feet of you. The pillar affects all creatures in a 10-foot-radius cylinder. An energy blast infused with eruption deals its normal damage to each target, while a physical blast deals half its normal amount of damage. The saving throw DC is Dexterity-based.

Eruption — Kingmaker