Kineticist
- Infusion Specialization
- Air
- Kinetic Blast
- Thunderstorm Blast
- Fire
- MentalOverflowProgression
- Fire
- Water
- Mud Blast
- Air
- Air
- Air Blast
- Blizzard Blast
- Water
- Elemental Overflow
- Water
- Infusion
- Air
- Plasma Blast
- Earth
- Steam Blast
- Elemental Overflow
- KineticistProgression
- Electric Blast
- Earth
- Earth
- Fire
- Magma Blast
- Metal Blast
- Blue Flame Blast
- Earth
- Fire
- Ice Blast
- Earth Blast
- Cold Blast
- Water Blast
- Charged Water Blast
- Sandstorm Blast
- Water
- Fire Blast
- KalikkeFeatureList
- PrebuildKineticistFeatureList
- KanerahLevel1
- DuergarKineticist13_FeatureList
- KanerahFeatureList
- EntanglingInfusionSecondEffectBuff
- Shroud of Water
- Shroud of Water
- Skilled Kineticist
- Skilled Kineticist
- Skilled Kineticist
- Skilled Kineticist
- Tremorsense
- Blade Whirlwind
- Spray
- Spindle
- Wall
- Expanded Defense
- Blade Whirlwind
- Burn
- Burn
- MentalOverflowEffectFeatureBuff
- Kinetic Revivification
- Elemental Overflow
- SkilledKineticistBuff
- ElementalOverflowEffectFeatureBuff
- Flesh of Stone
- EnvelopingWindsBuff
- Torrent
- Flame Shield
- Detonation
- Aerial Evasion
- Jagged Flesh
- Kinetic Restoration
- Cyclone
- Soul Power
- Chilling Infusion
- Synaptic Infusion
- BurningInfusionBuff
- Bowling Infusion
- Unraveling Infusion
- Dazzling Infusion
- Pushing Infusion
- Determined
- Slick
- Slick
- Eruption
- Kinetic Revivification
- Deadly Earth
- Enduring Earth
- Pure-Flame Infusion
- Flash Infusion
- Cloud
- Synaptic Infusion
- Entangling Infusion
- Rare-Metal Infusion
- Chilling Infusion
- Unraveling Infusion
- Tidal Wave
- Fragmentation
- Foxfire Infusion
- Celerity
- Bowling Infusion
- Healing Burst
- Magnetic Infusion
- Grappling Infusion
- Searing Flesh
- Foxfire
Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily. As kinetic power is seldom inherited, kineticists are rarely able to find mentors to guide them, so they must delve into these mysteries on their own to learn to control their gifts. Kineticists generally use their powers to assail their foes from range, but based on the way their talents develop, they can channel their kinetic abilities for a variety of situations. Kineticists are usually quite different from their families and friends, so they often strike out on their own or alongside others with extraordinary talents.
| Level | BAB | Fort | Ref | Will | Features |
|---|---|---|---|---|---|
| 1 | 0 | 2 | 2 | 0 | |
| 2 | 1 | 3 | 3 | 0 | |
| 3 | 2 | 3 | 3 | 1 | |
| 4 | 3 | 4 | 4 | 1 | |
| 5 | 3 | 4 | 4 | 1 | |
| 6 | 4 | 5 | 5 | 2 | |
| 7 | 5 | 5 | 5 | 2 | |
| 8 | 6 | 6 | 6 | 2 | |
| 9 | 6 | 6 | 6 | 3 | |
| 10 | 7 | 7 | 7 | 3 | |
| 11 | 8 | 7 | 7 | 3 | |
| 12 | 9 | 8 | 8 | 4 | |
| 13 | 9 | 8 | 8 | 4 | |
| 14 | 10 | 9 | 9 | 4 | |
| 15 | 11 | 9 | 9 | 5 | |
| 16 | 12 | 10 | 10 | 5 | |
| 17 | 12 | 10 | 10 | 5 | |
| 18 | 13 | 11 | 11 | 6 | |
| 19 | 14 | 11 | 11 | 6 | |
| 20 | 15 | 12 | 12 | 6 |
