Fragmentation
Elements: earth or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: earth, ice, metal Saving Throw: none or Reflex half; see text You throw a volatile sphere of solid matter that shatters into countless shards. Attempt a ranged attack roll against a target within 50 feet. If you hit, the target takes your kinetic blast damage with no saving throw. All other creatures within a 20-foot burst take half the normal amount of damage and can attempt a Reflex save to reduce that damage by half again. If the attack misses its target, the blast has no effect. The saving throw DC is Dexterity-based.
