PATHFINDER: KINGMAKER
Feats & abilities
451–500 of 3,685Page 10 of 74
| Feats & abilities ↓ | Description |
|---|---|
| TieflingsHobo_ElkiFeatureList | |
| TieflingHobo_BonusFeature | |
| Although many tieflings follow the general model of the tiefling, many more do not. Those of different lineages may evince dramatically different manifestations of their heritage, both in appearance and in ability. Others have particularly | |
| Although many tieflings follow the general model of the tiefling, many more do not. Those of different lineages may evince dramatically different manifestations of their heritage, both in appearance and in ability. Tieflings of uncertain he | |
| Element: water Type: utility Burn: 1 You call forth a powerful tidal wave, as tsunami. | |
| ThunderstormKineticBladeFeature | |
| Element: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity You batter a single foe with a gust of air crackling with elect | |
| ThunderingClawPet | |
| ThunderingClaw | |
| At 3rd level, the thundercaller can use her performance to unleash a deafening peal of thunder, blasting an area in a 10-foot range with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed at | |
| You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. | |
| At 14th level, whenever her war beast succeeds at a bull rush, overrun, or trip combat maneuver against an opponent threatened by the mad dog, a mad dog can take an attack of opportunity against that opponent. | |
| At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. This only consumes one use of her judgment ability. As a swift action, the inquisitor can change one of these judgm | |
| Thassilonian Specialist | Benefits: A Thassilonian specialist wizard receives two additional spell slots of each spell level he can cast. These bonus spell slots must both be used to prepare the same spell from the wizard's school of specialization, allowing the wiz |
| Terrain Mastery | A rogue with this talent gains a favored terrain, as the ranger class feature of the same name, but the bonus does not increase with her level. |
| As a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use th | |
| TeamworkFeature | |
| Teamwork Feat | At 3rd level, and every three levels thereafter, the inquisitor gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as teamwork feats. The inquisitor must meet the pre |
| Teamwork Feat | At 2nd level, a vanguard receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Once per day as a standard action, the vanguard can grant one of his teamwork feats to all allies within 30 feet who can see an |
| At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check | |
| TartukTartuccionSpellList | |
| TartukTartuccioFeatureList | |
| TartukQuickenedBlindness | |
| TartukFieryBodyFeature | |
| TartukFeatureList | |
| TartuccioLevel1 | |
| TargetForUnicornHealing | |
| A familiar is a magical pet that enhances the character's skills and senses. A tarantula's master gains a a +3 bonus on Athletics checks and a +2 bonus on Perception checks. | |
| A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are e | |
| You know how to work together to trip your foes. Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result. | |
| TanakaQuickenSpell | |
| TalwynsArmorFeature | |
| Element: air Type: substance infusion Level: 3 Burn: 2 Associated Blasts: electric, charged water, thunderstorm Saving Throw: Will negates Your blast sends strange electric signals through the target's body, scrambling its synapses and caus | |
| At 1st level, you form a close bond with an animal companion. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the sorcerer advances in level. If a character receives an animal compa | |
| At 3rd level, 9th level, and 18th level, a tactical leader gains a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the tactical leader can grant these feats to all allies within 30 feet who | |
| At 12th level, a tactical leader can use the tactician ability as a swift action. | |
| The barbarian gains a 10-foot enhancement bonus to her base speed. A barbarian can select this rage power up to three times; its effects stack. | |
| Swarm (Tiny) | A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. As a swarm of tiny creatures, a Rat Swarm takes only half damage from piercing and slashing attacks. A swarm has n |
| Swarm (Diminutive) | A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. As a swarm of tiny creatures, a Rat Swarm takes only half damage from piercing and slashing attacks. A swarm has n |
| SwampWitchSpellList | |
| SwampWitchFeatureList | |
| Swallow Whole | If a creature with this special attack hits an opponent, it can attempt a combat maneuver check. If it succeeds, it swallows its prey. A swallowed creature is affected by the grappled condition, while the creature that did the swallowing is |
| Surprise Spells | At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the |
| Sure-Footed | Halflings receive a +2 racial bonus on Atheletics and Mobility checks. |
| Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned. | |
| At 11th level, a sword saint can make a number of attacks of opportunity in a round equal to his Intelligence modifier (minimum 1). This effect stacks with the Combat Reflexes feat. | |
| Supercharge | At 11th level, when using gather power as a move action, a kineticist can reduce the total burn cost of a single wild talent by 2 points instead of 1. When using gather power for 1 full round, she can reduce the burn cost of a single wild t |
| SunDomainSpellListFeature | |
| SunDomainAllowed |
