Feats & abilities

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Feats & abilities ↓Description
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Trollhound HowlDC 16 Will save or become paralyzed with fear for 6 rounds or shaken for the same duration if the target succeeds at the saving throw. Targets can attempt new saving throw…
TristianDomainFixFeature
TristianDomainFixCheck
TripleFinHelmetFeature
TripImmunityFeature
Trip Defense +8You receive a +8 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.
Trip Defense +4You receive a +4 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.
Trip (Bite attack)A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the…
TripThis feat gives the character an ability to perform the trip combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending…
Tricky SpellsStarting at 5th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using the Still Spell and Silent Spell feats. Spells cast using…
TrickeryDomainSpellListFeature
TrickeryDomainAllowed
Trickery DomainYou are a master of illusions and deceptions. Trickery and Stealth are class skills. Copycat: You can create an illusory double of yourself as a move action. This double…
TremorsenseYou can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 30 feet.
TreantCreatureDestructive
Treant Creature
TravelDomainSpellListFeature
TravelDomainAllowed
Travel DomainYou are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet: As a free action,…
TrapfindingThe slayer gains Trickery as a class skill. The slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level.
TrapfindingThe slayer gains Trickery as a class skill. The slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level.
TrapfindingA rogue adds 1/2 her level on Perception checks.
TrapActorFeature
TransmutationSchoolChangeShapeFeatureAdd
TransmutationSchoolChangeShapeFeature
Transmutation of Mind, Body and SoulYou gain a +2 inherent bonus to all ability scores.
TransformationAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
TransformationAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Trained InitiativeAs long as he is wielding a weapon from the trained weapon group, the fighter applies his weapon training bonus to initiative checks.
TrailblazerHelmetResourceFeature
TrailblazerHelmetFeature
Tower Shield TrainingAt 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus…
Tower Shield SpecialistAt 5th level, when a tower shield specialist employs a tower shield in combat, he does not take the –2 penalty on attack rolls because of the shield's encumbrance.
Tower Shield ProficiencyYou become proficient with Tower Shields.
Tower Shield Improved EvasionAt 20th level, the shield specialist gains improved evasion, as the rogue advanced talent, while using a tower shield. This works like evasion, except that while the tower shield…
Tower Shield EvasionAt 16th level, while using a tower shield, the tower shield specialist gains evasion, as the rogue class ability. If he makes a successful Reflex saving throw against an attack…
Tower Shield DefenseAt 9th level, while using a tower shield, a tower shield specialist gains his shield bonus against touch attacks.
ToughnessYou gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a…
Tough SkinAnimal companions receive bonuses to their natural armor.
TouchCalculateFeature
Touch of FlameAt 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1…
Touch of FlameAt 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1…
Total CoverAt 13th level, while using a tower shield, a tower shield specialist cannot be flanked.
TorrentElements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,…
TorrentElements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,…