Feats & abilities
451–500 of 4,473Page 10 of 90
| Feats & abilities ↓ | Description |
|---|---|
| TrsitianFeatureListLevel4 | |
| TrsitianFeatureListLevel3 | |
| TrsitianFeatureListLevel2 | |
| TrsitianFeatureListLevel10 | |
| TrsitianFeatureListLevel1 | |
| Trollhound Howl | DC 16 Will save or become paralyzed with fear for 6 rounds or shaken for the same duration if the target succeeds at the saving throw. Targets can attempt new saving throw… |
| TristianDomainFixFeature | |
| TristianDomainFixCheck | |
| TripleFinHelmetFeature | |
| TripImmunityFeature | |
| Trip Defense +8 | You receive a +8 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you. |
| Trip Defense +4 | You receive a +4 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you. |
| Trip (Bite attack) | A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the… |
| This feat gives the character an ability to perform the trip combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending… | |
| Tricky Spells | Starting at 5th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using the Still Spell and Silent Spell feats. Spells cast using… |
| TrickeryDomainSpellListFeature | |
| TrickeryDomainAllowed | |
| You are a master of illusions and deceptions. Trickery and Stealth are class skills. Copycat: You can create an illusory double of yourself as a move action. This double… | |
| You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 30 feet. | |
| TreantCreatureDestructive | |
| Treant Creature | |
| TravelDomainSpellListFeature | |
| TravelDomainAllowed | |
| You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet: As a free action,… | |
| The slayer gains Trickery as a class skill. The slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level. | |
| Trapfinding | The slayer gains Trickery as a class skill. The slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level. |
| A rogue adds 1/2 her level on Perception checks. | |
| TrapActorFeature | |
| TransmutationSchoolChangeShapeFeatureAdd | |
| TransmutationSchoolChangeShapeFeature | |
| You gain a +2 inherent bonus to all ability scores. | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Trained Initiative | As long as he is wielding a weapon from the trained weapon group, the fighter applies his weapon training bonus to initiative checks. |
| TrailblazerHelmetResourceFeature | |
| TrailblazerHelmetFeature | |
| At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus… | |
| At 5th level, when a tower shield specialist employs a tower shield in combat, he does not take the –2 penalty on attack rolls because of the shield's encumbrance. | |
| You become proficient with Tower Shields. | |
| At 20th level, the shield specialist gains improved evasion, as the rogue advanced talent, while using a tower shield. This works like evasion, except that while the tower shield… | |
| At 16th level, while using a tower shield, the tower shield specialist gains evasion, as the rogue class ability. If he makes a successful Reflex saving throw against an attack… | |
| At 9th level, while using a tower shield, a tower shield specialist gains his shield bonus against touch attacks. | |
| You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a… | |
| Tough Skin | Animal companions receive bonuses to their natural armor. |
| TouchCalculateFeature | |
| At 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1… | |
| At 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1… | |
| At 13th level, while using a tower shield, a tower shield specialist cannot be flanked. | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… |
