PATHFINDER: KINGMAKER
Feats & abilities
701–750 of 3,685Page 15 of 74
| Feats & abilities ↓ | Description |
|---|---|
| Slayer's Advance | At 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day. |
| Slayer Talents | As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individ |
| Slayer Talents | As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individ |
| Slayer Talents | As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individ |
| Slayer Proficiencies | A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields). |
| Slayer Camouflage | A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment. |
| You can stab your enemies with your sword or another slashing weapon. Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed pie | |
| Skilled Kineticist | Element: universal Type: utility Burn: — You gain a bonus equal to 1/2 your kineticist level on skill checks with the skills your primary element added to your class skill list. |
| Half-orcs gain an additional skill rank at first level and one additional rank whenever they gain a level. | |
| Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. | |
| SkillAbilities | |
| You get a +3 bonus on all checks involving Use Magic Device. If you have 10 or more ranks in Use Magic Device, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Trickery. If you have 10 or more ranks in Trickery, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Stealth. If you have 10 or more ranks in Stealth, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Persuasion. If you have 10 or more ranks in Persuasion, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Perception. If you have 10 or more ranks in Perception, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Mobility. If you have 10 or more ranks in Mobility, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Lore (Religion). If you have 10 or more ranks in Lore (Religion), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Lore (Nature). If you have 10 or more ranks in Lore (Nature), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Knowledge (World). If you have 10 or more ranks in Knowledge (World), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Knowledge (Arcana). If you have 10 or more ranks in Knowledge (Arcana), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Athletics. If you have 10 or more ranks in Athletics, this bonus increases to +6. | |
| Choose a skill. You are particularly adept at that skill. Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. Special: You can gain this feat multiple | |
| Size: Small | Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. |
| SingingSteelFeature | |
| You become proficient with all Simple Weapons. | |
| SilverstepGrotto_LanternKing_Reduce | |
| SilverDragon_QuickenSpellFeature | |
| SigilOfDestructionRingFeature | |
| SigilOfCreationRingFeature | |
| Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration. Special: You can only apply the effects of one critical feat to a g | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi | |
| Shroud of Water | Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi | |
| Your allies cover you while you cast complicated spells. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. If your ally is wielding a buckler or a light shield, | |
| Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded by your ally. If your ally is wielding a buckler or a light sh | |
| You become proficient with Bucklers, Light Shields, and Heavy Shields. | |
| Your mastery of the shield allows you to fight with it without hindrance. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attack and d | |
| Increase the AC bonus granted by any shield you are using by 1. | |
| You may attack with light and heavy shields. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. A light shield deals 1d3 damage and is considered a light weapon. A heavy shield deals 1d4 damage a | |
| Linzi's ring prevents her from dying and teleports her to a safe location should she fall in battle. | |
| Shelyn, also known as "The Eternal Rose", "The Eternal Maiden" and "The Incorruptible", is the goddess of art, beauty, love, and music, and the half-sister of Zon-Kuthon. Shelyn focuses just as much attention on internal beauty as external. | |
| The monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. | |
| Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. Benefit: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to yo | |
| At 5th level, an Aldori swordlord attempts a Persuasion skill check to intimidate and demoralize his target as a free action after he confirms a critical hit or succeeds at a disarm, or sunder combat maneuver with a dueling sword. If his ta | |
| ShareFavoredEnemyPet | |
| At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for 1 round. Her allies must remain within 10 feet of her, and mus | |
| ShamblingMound_ElectricFortitudeImproved |
