PATHFINDER: KINGMAKER

Feats & abilities

701750 of 3,685Page 15 of 74
Feats & abilitiesDescription
Slayer's AdvanceAt 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day.
Slayer TalentsAs a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individ
Slayer TalentsAs a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individ
Slayer TalentsAs a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individ
Slayer ProficienciesA slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
Slayer CamouflageA slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.
Slashing GraceYou can stab your enemies with your sword or another slashing weapon. Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed pie
Skilled KineticistElement: universal Type: utility Burn: — You gain a bonus equal to 1/2 your kineticist level on skill checks with the skills your primary element added to your class skill list.
SkilledHalf-orcs gain an additional skill rank at first level and one additional rank whenever they gain a level.
SkilledHumans gain an additional skill rank at first level and one additional rank whenever they gain a level.
SkillAbilities
Skill Focus — Use Magic DeviceYou get a +3 bonus on all checks involving Use Magic Device. If you have 10 or more ranks in Use Magic Device, this bonus increases to +6.
Skill Focus — TrickeryYou get a +3 bonus on all checks involving Trickery. If you have 10 or more ranks in Trickery, this bonus increases to +6.
Skill Focus — StealthYou get a +3 bonus on all checks involving Stealth. If you have 10 or more ranks in Stealth, this bonus increases to +6.
Skill Focus — PersuasionYou get a +3 bonus on all checks involving Persuasion. If you have 10 or more ranks in Persuasion, this bonus increases to +6.
Skill Focus — PerceptionYou get a +3 bonus on all checks involving Perception. If you have 10 or more ranks in Perception, this bonus increases to +6.
Skill Focus — MobilityYou get a +3 bonus on all checks involving Mobility. If you have 10 or more ranks in Mobility, this bonus increases to +6.
Skill Focus — Lore (Religion)You get a +3 bonus on all checks involving Lore (Religion). If you have 10 or more ranks in Lore (Religion), this bonus increases to +6.
Skill Focus — Lore (Nature)You get a +3 bonus on all checks involving Lore (Nature). If you have 10 or more ranks in Lore (Nature), this bonus increases to +6.
Skill Focus — Knowledge (World)You get a +3 bonus on all checks involving Knowledge (World). If you have 10 or more ranks in Knowledge (World), this bonus increases to +6.
Skill Focus — Knowledge (Arcana)You get a +3 bonus on all checks involving Knowledge (Arcana). If you have 10 or more ranks in Knowledge (Arcana), this bonus increases to +6.
Skill Focus — AthleticsYou get a +3 bonus on all checks involving Athletics. If you have 10 or more ranks in Athletics, this bonus increases to +6.
Skill FocusChoose a skill. You are particularly adept at that skill. Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. Special: You can gain this feat multiple
Size: SmallGnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
SingingSteelFeature
Simple Weapon ProficiencyYou become proficient with all Simple Weapons.
SilverstepGrotto_LanternKing_Reduce
SilverDragon_QuickenSpellFeature
SigilOfDestructionRingFeature
SigilOfCreationRingFeature
Sickening CriticalWhenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration. Special: You can only apply the effects of one critical feat to a g
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi
ShortbowProficiencyBracersOfArchery
Shielded CasterYour allies cover you while you cast complicated spells. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. If your ally is wielding a buckler or a light shield,
Shield WallWhenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded by your ally. If your ally is wielding a buckler or a light sh
Shield ProficiencyYou become proficient with Bucklers, Light Shields, and Heavy Shields.
Shield MasterYour mastery of the shield allows you to fight with it without hindrance. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attack and d
Shield FocusIncrease the AC bonus granted by any shield you are using by 1.
Shield BashYou may attack with light and heavy shields. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. A light shield deals 1d3 damage and is considered a light weapon. A heavy shield deals 1d4 damage a
Shelyn's EmbraceLinzi's ring prevents her from dying and teleports her to a safe location should she fall in battle.
ShelynShelyn, also known as "The Eternal Rose", "The Eternal Maiden" and "The Incorruptible", is the goddess of art, beauty, love, and music, and the half-sister of Zon-Kuthon. Shelyn focuses just as much attention on internal beauty as external.
Shattering PunchThe monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
Shatter DefensesYour skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. Benefit: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to yo
Shatter ConfidenceAt 5th level, an Aldori swordlord attempts a Persuasion skill check to intimidate and demoralize his target as a free action after he confirms a critical hit or succeeds at a disarm, or sunder combat maneuver with a dueling sword. If his ta
ShareFavoredEnemyPet
Shared PrecisionAt 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for 1 round. Her allies must remain within 10 feet of her, and mus
ShamblingMound_ElectricFortitudeImproved
Feats & abilities — Page 15 — Kingmaker