Feats & abilities
801–850 of 4,473Page 17 of 90
| Feats & abilities ↓ | Description |
|---|---|
| SoulEaterAbilityDamageFeature | |
| Soul Power | A dark elementalist uses the souls of others to protect herself from the dangers of burn. She can't choose to accept burn if doing so would raise her total number of points of… |
| Soul Power | A dark elementalist uses the souls of others to protect herself from the dangers of burn. She can't choose to accept burn if doing so would raise her total number of points of… |
| A dark elementalist uses the souls of others to protect herself from the dangers of burn. She can't choose to accept burn if doing so would raise her total number of points of… | |
| At 20th level, your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Once per day, you can cast cloak of dreams as a spell-like… | |
| Sorcerer Proficiencies | Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her… |
| Sorcerer Bonus Feat | At 1st level, a sorcerer gains a bonus feat. At each such opportunity, she can choose a metamagic feat, spell focus feat, or any other spellcaster feat. The sorcerer must still… |
| A bard of 12th level or higher can use his performance to create an effect equivalent to a mass cure serious wounds, using the bard's level as the caster level. In addition, this… | |
| A bard of 12th level or higher can use his performance to create an effect equivalent to a mass cure serious wounds, using the bard's level as the caster level. In addition, this… | |
| SonicResistance30Feature | |
| SonicResistance10Feature | |
| Sonic Resistance 5 | Creature ignores 5 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 30 | Creature ignores 30 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 25 | Creature ignores 25 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 20 | Creature ignores 20 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 15 | Creature ignores 15 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 10 | Creature ignores 10 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Solo Tactics | At 3rd level, all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor… |
| A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at… | |
| If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The character's attack deals… | |
| At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Mobility checks. At 13th level and 17th level, these bonuses… | |
| At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Mobility checks. At 13th level and 17th level, these bonuses… | |
| At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Mobility checks. At 13th level and 17th level, these bonuses… | |
| At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Mobility checks. At 13th level and 17th level, these bonuses… | |
| Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If… | |
| A paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is… | |
| Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If… | |
| Smash | While in a defensive stance, the stalwart defender may make an extra slam attack per round (even if he doesn't normally have a slam attack). If used as part of a full attack, the… |
| SmallFireElementalBurnFeature | |
| Opponents damaged by the character‘s sneak attack can't make attacks of opportunity for 1 round. | |
| Halflings have a base speed of 20 feet. | |
| Gnomes have a base speed of 20 feet. | |
| Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. | |
| A stone golem can use a Slow effect as a free action once every 2 rounds. The effect has a range of 10 feet in a burst centered around the golem, and lasts for 7 rounds. A DC 17… | |
| A Mud golem is surrounded by a puddle of slippery mud. Opponents within a range of 10 feet must success a Mobility check each round or fall prone. | |
| A slurk's back is crusted with thick, dry slime and dozens of nodules. As a standard action, a slurk can, at will, squirt a jet of slime from one of these nodules, as a ranged… | |
| Element: water Type: utility Burn: 0 Saving Throw: Reflex negates Spell Resistance: no As a standard action, you call forth slippery water or ice, creating any of the effects of… | |
| SlayerStudyTargetOnSneakAttackFeature | |
| Slayer's Advance | At 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day. |
| Slayer's Advance | At 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day. |
| Slayer Talents | As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer… |
| Slayer Talents | As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer… |
| Slayer Talents | As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer… |
| Slayer Proficiencies | A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields). |
| Slayer Camouflage | A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment. |
| You can stab your enemies with your sword or another slashing weapon. Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your… |
