Feats & abilities

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Feats & abilities ↓Description
ShamblingMound_ElectricDamageOnHitFeature
Shake It OffWhen you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4).
Shackleborn (Kyton-Spawn)Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own…
Set TrapsNok-Nok sets several traps that will protect the camp from monsters, which will spring if an enemy attacks.
Serpentine Bloodline ArcanaYour powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, monstrous…
Serpent's Fang (Wisdom Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Strength Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Intelligence Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Dexterity Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Constitution Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Charisma Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent FriendAt 3rd level, you gain a viper familiar. A familiar is a magical pet that enhances your skills and senses. A vipers's master gains a +3 bonus on Persuasion checks and a +3 bonus…
SepticBiteRapierResistAcid5
SenseiMysticPowers
Sensei Advice: Wholeness of BodyBy spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level.
Sensei Advice: Mass Wholeness of BodyBy spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level.
Sensei Advice: Mass Sudden SpeedA monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for…
Sensei Advice: Extra AttackBy spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus…
Selective ChannelWhenever you channel positive energy to heal the living or channel negative energy to heal the undead, you do not affect enemies. When you channel positive energy to damage…
Seize the MomentWhen an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent.
SecretsOfSuramgaminSpellFeature
SecretsOfSuramgaminNecklaceFeature
Second JudgmentAt 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. This only consumes one use of her judgment ability. As a…
Searing FleshElement: fire Type: defense Level: — Burn: 0 Your body becomes painfully hot. Whenever a creature hits you with a natural attack or an unarmed strike, that creature takes 1 point…
Searing FleshElement: fire Type: defense Level: — Burn: 0 Your body becomes painfully hot. Whenever a creature hits you with a natural attack or an unarmed strike, that creature takes 1 point…
ScytheTreeEnergyDrain
Scythe of EvilAt 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. You…
Scroll SpecializationAt 5th level, whenever the scroll savant uses a scroll, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to…
Scroll MasteryAt 10th level, a scroll savant can use his own caster level instead of the item's caster level when using a scroll.
Scroll FocusA scroll savant adds half his class level (minimum 1) as a bonus on Use Magic Device checks. He will always take 10 on Use Magic Device checks to cast a spell from a scroll if 10…
Scorching Ray (Electricity)At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Scorching Ray (Cold)At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Scorching Ray (Acid)At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Scorching RayAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Scorching RayYou blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level).…
Scorching RayAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
School PowerAt 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
School PowerAt 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
ScarecrowFascinatingGaze
Scaled SoulAt 20th level, you gain ability to turn yourself into a Large spirit Naga (as beast shape III) and back again at will. You also become immune to poison and paralysis. You may use…
Scaled Fist Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane…
Scaled Fist Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane…
Scaled Fist Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane…
SavingThrowAgainsBlindnessFeature
Saving SlashAt 6th level, when wielding a dueling sword, an Aldori swordlord can try deflecting a critical hit targeting him, reducing its damage to that of a normal hit, with a 25% chance…