Feats & abilities
901–950 of 4,473Page 19 of 90
| Feats & abilities ↓ | Description |
|---|---|
| ShamblingMound_ElectricDamageOnHitFeature | |
| When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4). | |
| Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own… | |
| Nok-Nok sets several traps that will protect the camp from monsters, which will spring if an enemy attacks. | |
| Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, monstrous… | |
| You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison… | |
| You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison… | |
| You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison… | |
| You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison… | |
| You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison… | |
| You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison… | |
| At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)… | |
| At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)… | |
| At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)… | |
| At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)… | |
| At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)… | |
| At 3rd level, you gain a viper familiar. A familiar is a magical pet that enhances your skills and senses. A vipers's master gains a +3 bonus on Persuasion checks and a +3 bonus… | |
| SepticBiteRapierResistAcid5 | |
| SenseiMysticPowers | |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for… | |
| By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus… | |
| Whenever you channel positive energy to heal the living or channel negative energy to heal the undead, you do not affect enemies. When you channel positive energy to damage… | |
| When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent. | |
| SecretsOfSuramgaminSpellFeature | |
| SecretsOfSuramgaminNecklaceFeature | |
| At 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. This only consumes one use of her judgment ability. As a… | |
| Element: fire Type: defense Level: — Burn: 0 Your body becomes painfully hot. Whenever a creature hits you with a natural attack or an unarmed strike, that creature takes 1 point… | |
| Element: fire Type: defense Level: — Burn: 0 Your body becomes painfully hot. Whenever a creature hits you with a natural attack or an unarmed strike, that creature takes 1 point… | |
| ScytheTreeEnergyDrain | |
| At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. You… | |
| Scroll Specialization | At 5th level, whenever the scroll savant uses a scroll, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to… |
| Scroll Mastery | At 10th level, a scroll savant can use his own caster level instead of the item's caster level when using a scroll. |
| Scroll Focus | A scroll savant adds half his class level (minimum 1) as a bonus on Use Magic Device checks. He will always take 10 on Use Magic Device checks to cast a spell from a scroll if 10… |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Scorching Ray | You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level).… |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus. | |
| At 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus. | |
| ScarecrowFascinatingGaze | |
| At 20th level, you gain ability to turn yourself into a Large spirit Naga (as beast shape III) and back again at will. You also become immune to poison and paralysis. You may use… | |
| At 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane… | |
| At 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane… | |
| At 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane… | |
| SavingThrowAgainsBlindnessFeature | |
| At 6th level, when wielding a dueling sword, an Aldori swordlord can try deflecting a critical hit targeting him, reducing its damage to that of a normal hit, with a 25% chance… |
